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Description
I get this error when trying to execute the Texture pipeline.
Is it a limitation of my gpu RTX 3090, and would it be better with a 5090 ?
assets_path = /path/to/Hunyuan3D-2.1-main/assets'
image_path = assets_path+"/demo.png"
obj_path = assets_path+'/test.obj'
obj_path_tex = assets_path+'/test_tex.obj'
paint_pipeline = Hunyuan3DPaintPipeline( conf )
mesh_textured = paint_pipeline( mesh_path=obj_path, image_path=image_path, output_mesh_path=obj_path_tex, save_glb=False,)
Hunyuan3D-2.1-main/hy3dpaint\DifferentiableRenderer\MeshRender.py", line 1182, in back_project
depth_max, depth_min = depth[visible_mask > 0].max(), depth[visible_mask > 0].min()
RuntimeError: max(): Expected reduction dim to be specified for input.numel() == 0. Specify the reduction dim with the 'dim' argument.
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