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This repository was archived by the owner on May 9, 2018. It is now read-only.
I'm running some issues with the background caching API.
I'm trying to cache multiple tileSources. After each tileSource finishes caching I start the new one. A lot of memory is allocated during the caching of one tileSource but most of the memory never gets deallocated.
After caching 3 tileSource (5000 tiles each ) I run out of memory.
Any suggestion on where the issue could be ? I can dig up anywhere but need some help.