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测试代码如下:
#map { width: 100%; height: 100%; } </style>
const sceneConfig = { environment: { enable: true, // 是否开启环境天空盒绘制 mode: 1, // 天空盒模式: 0: 氛围模式, 1: 实景模式 level: 2, // 实景模式下的模糊级别,0-3 brightness: 1, // 天空盒的明亮度,-1 - 1, 默认为0 }, shadow: { type: "esm", // 阴影模式,固定为esm enable: true, // 是否开启 quality: "high", // 阴影质量,可选的值:high, medium, low opacity: 0.8, // 阴影的透明度,0 - 1 color: [0, 0, 0], // 阴影的颜色,归一化三位rgb颜色值 blurOffset: 1, // 阴影模糊偏移量,值越高阴影越模糊 }, ground: { // 绘制地面,隐藏底图才会看到 enable: true, // renderPlugin: { // type: "fill", // }, // symbol: { // polygonFill: [ // 0.803921568627451, 0.803921568627451, 0.803921568627451, 1, // ], // polygonOpacity: 1, // polygonPatternFile: "/assets/images/grass1.jpg", // }, renderPlugin: { type: "lit", }, symbol: { // polygonFill: [0.54, 0.54, 0.54, 1], material: { baseColorFactor: [0.13333333, 0.13333333, 0.13333333, 1], }, }, }, weather: { enable: true, // fog: { // enable: true, // start: 3, // end: 70, // color: [0.9, 0.9, 0.9] // }, // rain: { // enable: true, // windDirectionX: 0, // windDirectionY: 0, // rippleRadius: 11, // rainWidth: 1, // rainHeight: 1, // speed: 1, // density: 2000, // rainTexture: "/resources/images/rain1.png" // } }, postProcess: { enable: false, // 是否开启后处理 antialias: { enable: true, // 是否开启FXAA后处理 taa: true, // 是否开启taa后处理 }, ssr: { enable: true, // 是否开启屏幕空间反射 }, // ssao: { // enable: true, // 是否开启屏幕空间环境光遮蔽 // bias: 0.03, // 阴影偏移值,越大,阴影就越清晰,0.05 - 1 // radius: 0.08, // 遮蔽半径,越大,阴影就越清晰, 0.05 - 1 // intensity: 1.5, // 强度因子, 0.1 - 5 // }, // sharpen: { // enable: false, // 是否开启锐化 // factor: 0.2, // 强度因子,0 - 1 // }, bloom: { enable: true, // 是否开启泛光 factor: 0.6, // 强度因子 0.1 - 5 threshold: 0, // 最小阈值(亮度低于阈值的区域不发光) 0 - 1 radius: 1, // 泛光半径 0.1 - 4 }, outline: { enable: true, // 是否开启高亮后处理 // highlightFactor?: number, // outlineFactor?: number, // outlineWidth?: number, // outlineColor: [1, 0, 0, 1], // 高亮颜色 }, }, }; const groupLayer = new maptalks.GroupGLLayer('group', [], { sceneConfig }).addTo(map); map.on("click", (e) => { const identifiedData = groupLayer.identify(e.coordinate, { tolerance: 2 }); console.log(identifiedData); }); const gltfLayer = new maptalks.GLTFLayer("gltf"); groupLayer.addLayer(gltfLayer); const symbol = { url: "/assets/models/楼宇02/building.gltf", translationZ: 5, modelHeight: 10, shader: "pbr", uniforms: { // polygonFill: [1, 1, 1, 1], // metallicFactor: 0, // roughnessFactor: 0.4, } }; const gltfMarker = new maptalks.GLTFMarker(map.getCenter(), { symbol, }); gltfLayer.addGeometry(gltfMarker); const transformControl = new maptalks.TransformControl(); transformControl.addTo(map); map.on("click", (e) => { const identifyData = e.coordinate ? groupLayer.identify(e.coordinate, { layers: [gltfLayer], orderByCamera: true, })[0] : groupLayer.identifyAtPoint(e.containerPoint, { layers: [gltfLayer], orderByCamera: true, })[0]; const target = identifyData && identifyData.data; if (target) { transformControl.enable(); transformControl.transform(target); } else { transformControl.disable(); } }); </script>
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测试代码如下:
<title>Document</title> <script src="https://maptalks.com/api/maptalks-gl.js"></script> <script type="text/javascript" src="https://unpkg.com/@maptalks/transcoders.draco/dist/transcoders.draco.js"></script> <script type="text/javascript" src="https://unpkg.com/@maptalks/transcoders.crn/dist/transcoders.crn.js"></script> <script type="text/javascript" src="https://unpkg.com/@maptalks/transcoders.ktx2/dist/transcoders.ktx2.js"></script> <style> html, body { margin: 0px; height: 100%; width: 100%; }The text was updated successfully, but these errors were encountered: