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Update README.md
Signed-off-by: Glenn Fiedler <glenn@networknext.com>
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README.md

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@@ -10,17 +10,18 @@ It's intended for use by real-time multiplayer games, which need a connection or
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netcode has the following features:
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* Secure client connection with connect tokens
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* Client slot system where each client is assigned a client index on connect
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* Encrypted and signed packets
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* Secure client connection with connect tokens.
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* Client slot system. Server starts with n client slots. Each client is assigned an index when it connects to the server.
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* Immediate clean disconnect on client or server side of connection, plus timeouts for hard disconnects.
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* Encrypted and signed packets.
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It protects your game server from:
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* Zombie clients
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* Packet sniffing
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* Man in the middle
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* DDoS amplification
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* Packet replay attacks
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* Man in the middle attacks
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* Being used in DDoS amplification attacks
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netcode is stable and production ready.
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# License
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[BSD 3-Clause license](https://opensource.org/licenses/BSD-3-Clause).
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