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Update README.md
Signed-off-by: Glenn Fiedler <glenn@networknext.com>
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README.md

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@@ -12,7 +12,7 @@ Real-time multiplayer games typically use UDP instead of TCP, but UDP doesn't pr
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So you want to use UDP you have to to build up your own client connection system, timeouts, sequence numbers and security all by yourself.
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**netcode** fixes this by providing a connection-oriented approach on top of UDP so you can quickly exchange unreliable unordered packets.
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**netcode** fixes this by providing a simple connection-oriented protocol on top of UDP so you can quickly exchange unreliable unordered packets.
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The netcode server manages n slots for clients to connect to, while providing security features like encrypted and signed packets, protection against packet replay attacks, and a novel 'connect token' system that only allows authenticated clients to connect.
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