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Copy file name to clipboardExpand all lines: src/Editor/DllManipulatorEditor.cs
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"Specifies how DLLs and functions will be loaded.\n\n"+
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"Lazy - All DLLs and functions are loaded as they're first called. This allows them to be easily unloaded and loaded within game execution.\n\n"+
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"Preloaded - Slight performance benefit over Lazy mode. All DLLs and functions are loaded at startup (OnEnable()). In mid-execution it's safest to manipulate DLLs if game is paused.");
"Ensures synchronization required for native calls from any other than Unity main thread. Overhead might be few times higher, with uncontended locks.\n\n"+
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