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Add Experimental Feature enumeration option? #5

@kevgee

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@kevgee

Can we add an experimental feature support option?
E.g. for forthcoming shader model support:
// Enable DX12 Expermintal Features
HRESULT hr = D3D12EnableExperimentalFeatures(
1,
&D3D12ExperimentalShaderModels,
nullptr, nullptr);

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