Need help useing both Eye Gaze Pointer and ShellHandRayPointer #11587
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Hello MRTK Community, I'm currently working on an application for HoloLens 2 using Unity and the Mixed Reality Toolkit (MRTK). In my application, I need to control the scene using both the GazePointer and HandRayPointer in the same scene. However, I'm facing an issue with the pinch motion not working when the GazePointer is active and the HandRayPointer is inactive. Current Implementation: Desired Behavior: Current Code: Steps to Reproduce: Expected Result: Actual Result: Additional Information: Requested Help: Thank you in advance for your help and support! |
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Were you ever able to figure this out? I have been trying to do the same, use gaze for selecting a button and then pinching to activate it. But as soon as I disable the HandPointer it also disables pinch |
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Were you ever able to figure this out? I have been trying to do the same, use gaze for selecting a button and then pinching to activate it. But as soon as I disable the HandPointer it also disables pinch