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Copy file name to clipboardExpand all lines: README.md
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## 🛠️ Key Features
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-**Deterministic Calculations:**Perfect for simulations, multiplayer games, and physics engines.
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-**Deterministic Calculations:**Ensures consistent results across different platforms.
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-**High Precision Arithmetic:** Uses fixed-point math to eliminate floating-point inaccuracies.
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-**Comprehensive Vector Support:** Includes 2D and 3D vector operations (`Vector2d`, `Vector3d`).
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-**Quaternion Rotations:** Leverage `FixedQuaternion` for smooth rotations without gimbal lock.
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-**Matrix Operations:** Supports transformations with `Fixed4x4` and `Fixed3x3` matrices.
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-**Bounding Shapes:** Includes `IBound` structs `BoundingBox`, `BoundingSphere`, and `BoundingArea` for lightweight spatial calculations.
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-**Advanced Math Functions:** Includes trigonometry and common math utilities.
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-**Unity Integration:** Seamless interoperability with Unity using `FixedMathSharp.Editor`.
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-**Framework Agnostic:** Works with **.NET, Unity, and other game engines**.
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- Include the FixedMathSharp project or its DLLs in your build process.
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### Unity
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To integrate **FixedMathSharp** into your Unity project:
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1. **Download the Package**:
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- Obtain the latest `FixedMathSharp{{VERSION}}.unitypackage` from the [Releases](https://github.com/mrdav30/FixedMathSharp/releases) section of the repository.
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### Unity Integration
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2. **Import into Unity**:
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- In Unity, navigate to **Assets > Import Package > Custom Package...**.
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- Select the downloaded `FixedMathSharp{{VERSION}}.unitypackage` file.
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FixedMathSharp is now maintained as a separate Unity package.For Unity-specific implementations, refer to:
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3. **Verify the Integration**:
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- After importing, confirm that the `FixedMathSharp` namespace is accessible in your scripts.
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