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Version 1.3.2
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CHANGELOG.txt

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===Version 1.3.2===
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-Placing fire with flint and steel is now recorded on Fabric (issue reported by Libreh).
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-Fixed issue with skin top layers when playing multiple players on version 1.19.2 and older (reported by fogartyfox_gamer).
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===Version 1.3.1===
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-Added settings "fluentMovements" controlling distance to played entity for player to receive additional packets for more fluent movements (32 by default).
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-Fixed entity data synchronization issues.

README.md

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Simple example of one recording used 4 times in a scene with time and position offset
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![](screenshots/example1.png)
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![](https://raw.githubusercontent.com/mt1006/mc-mocap-mod/_common/screenshots/example1.png)
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One recording of climbing stairs used multiple times in a scene with start delay
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![](screenshots/example2.png)
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![](https://raw.githubusercontent.com/mt1006/mc-mocap-mod/_common/screenshots/example2.png)

gradle.properties

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## Mod Properties
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mod_id=mocap
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mod_version=1.3.1
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mod_version=1.3.2
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mod_group_id=com.mt1006.mocap
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mod_jar_name=Mocap

screenshots/example1.png

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screenshots/example2.png

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src/main/java/com/mt1006/mocap/MocapMod.java

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public class MocapMod
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{
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public static final String MOD_ID = "mocap";
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public static final String VERSION = "1.3.1";
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public static final String VERSION = "1.3.2";
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public static final String FOR_VERSION = "1.20.1";
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public static final String FOR_LOADER = "Forge";
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public static final Logger LOGGER = LogManager.getLogger();

src/main/java/com/mt1006/mocap/mocap/playing/PlayedScene.java

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FakePlayer fakePlayer = new FakePlayer(level, newProfile);
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entity = fakePlayer;
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EntityData.PLAYER_SKIN_PARTS.set(fakePlayer, (byte)0b01111111);
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fakePlayer.gameMode.changeGameModeForPlayer(Settings.USE_CREATIVE_GAME_MODE.val ? GameType.CREATIVE : GameType.SURVIVAL);
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EntityState.initEntity(fakePlayer, recording, offset);
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