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Description
Working with Dialogue Manager, I've been occasionally getting the message "Attempted to call reimport_files() recursively" for a while, but had ignored it so far.
Now that I have more dialogue files, Godot has been freezing every time I save any changes to dialogue files and taking a long time to respond because it's reimporting assets.
On the console, I get both errors:
"ERROR: Attempted to call reimport_files() recursively, this is not allowed"
and
"ERROR: Scene saved while already being saved!"
I tried to troubleshoot but couldn't find anything related to compiler settings or to file watching interval. Am I missing some setting or is this still a recursive import bug?
- Dialogue Manager version: 3.7.1
- Godot version: 4.4.1
Steps to reproduce the behavior:
- Create a project with 20+ dialogue files, each referencing the next one
- Edit a dialogue line in the Dialogue tab in Godot and save
- Godot should freeze while showing the window "(Re)importing files" and show the console errors
- Godot should un-freeze after several minutes


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