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rockymoto517 edited this page Aug 29, 2022
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Eclipse difficulty was created as a difficulty that tries to do away with the naïve balancing changes previously added by the people in charge of the direction of the game. It strives to provide a vastly different experience compared vanilla death sentence by providing the player with a new toolset and designing the enemies in a completely different way.
- Streamlined Hesting Changes
- Only 100 skillpoints
- Assault tweaks
- Longer fade timers
- Drama scales a lot less for non-solo lobbies
- Increasing the assault phase timer with a hostage has been moved to control instead of anticipation
- Control time has been decreased (can be increased with a certain skill)
- Removed civilian trade penalties
- Cops have a movement speed multiplier of 15% when walking and 7.5% when running
- Grace period of 0.05s (0.35s after armor break and 0.25s after dodging)
- Tasers and cloakers will now aggress at much further distances