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Model
        nimadez edited this page Jul 22, 2025 
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- Each color is a Group
 - Remember to set a unique color to define color groups
 - Of course, you can use colors only for painting
 - Fun fact: you cannot delete the last voxel!
 

- Free Camera: disable drawing and makes navigation easier (shortcut: Space)
 
- Do not stay in drawing mode, switch to free camera as soon as possible.
 - Use ALT/Space keys for speed drawing and painting on desktop
 

- Create box and plane
 - Create sphere with optional outer/inner size
 - Create isometric room
 - Create random terrain
 
- New primitive placed at 0,0,0 position in world space
 - You can add box, plane, sphere and isometric to the current scene
 

- Select [ X Y Z ] axis before start drawing or painting
 - Open "Symm." menu to symmetrize or mirror voxels
 - Set pivot to "world center" or default "local center"
 
- Axis-view contain a symmetry axis-plane
 - Scene contain a symmetry pivot
 
- Add: add new voxel 
symmetry / workplane - Remove: delete a voxel 
symmetry - Box Add: add voxels by drawing a box shape 
symmetry / workplane 
- Set "height" to larger than "1" to draw walls
 - Connect two parallel voxels at far distance
 - Ignore existing voxels
 
- Box Remove: remove voxels by drawing a box shape 
symmetry / workplane - Rect Add: add a cluster of voxels by rectangle area 
workplane 
- It works like a laser that only hits the first target
 - Works best with orthographic view
 - Press 'F' key to frame camera to improve accuracy
 - Use workplanes to expand the selection area
 - Respect visibility
 
- Rect Remove: remove a cluster of voxels by rectangle area 
workplane 
- Respect visibility
 
Rect Add Tool:

- Paint: paint color 
symmetry - Box Paint: paint color by drawing a box 
symmetry / workplane - Bucket: replace all similar colors
 - Paint All: re-paint all voxels
 - Rect Paint: paint by rectangle area (works best with orthographic view)
 - Eyedropper: pick a voxel color, not a pixel color
 - Pixel Eyedropper: pick a pixel color (limited browser support)
 
- Transform Box Shape: transform voxels by box-shape 
workplane - Transform Color Group: transform voxels by color group
 - Transform Rectangle: transform by marquee selection 
workplane - Transform Visible: transform visible voxels
 - Clone: clone the transform
 
- The transform is applied on tool change or 'Enter' key
 - The transform is applied on UI changes
 - The transform is undoable at any point
 - Use workplanes to expand the selection area
 - Rectangle is useful for selecting voxel islands
 - Visibility is supported by all transform tools except box shapes
 - Symmetry is supported for voxel selection, but not transformation
 
- Normalize Voxel Positions: transform model to center and drop the base to the floor
 - Reduce Voxels: 1 voxel deleted in a 3x3x3 cube
 
Voxel transformation example:

You can divide the scene into 4 parts to store objects,
Enable workplane and orthographic view, use Rect transform to arrange the objects.
Later, you can use "clone" to insert a copy of the object into the main part of the scene:

Use "Clone" to replicate voxels:

- Isolate Color: isolate color group by picking a color
 - Hide Color: hide color group by picking a color
 - Invert Visibility: invert voxels visibility
 - Unhide All: unhide all hidden voxels
 - Delete By Color: delete voxels by selecting color groups
 - Delete Hidden: delete all hidden voxels
 
- Color palette generated on-the-fly as you draw, paint or delete voxels
 - Color palette contain unique colors
 
- Right-click on colors to show/hide color groups (double-tap in touch devices)
 

- Tap on each axis to switch camera viewpoint
 - Tap the cube to frame camera
 
- Use visibility options to access underlying voxels
 - Visibility is persistent, not break by drawing and painting
 - Combine colors and visibility options to create complex shapes
 - Hidden voxels store and restore on save/load or undo/redo
 - Boolean operations are possible using colors and visibility options