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Updated documentation pages.
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docs/goblin3d_8h.html

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<p>Precalculates the rotated and projected points for a 3D object. </p>
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<p >This function applies rotation transformations to the original 3D points and projects them onto a 2D plane. The rotation is applied in the order: X-axis, Y-axis, and Z-axis. The projected points are then scaled and offset based on the object's parameters.</p>
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Mathematical Representation</h3>
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<p >The rotation matrices for the X, Y, and Z axes are as follows:</p>
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docs/index.html

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</ul>
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</li>
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<li class="level2"><a href="#autotoc_md8">Exporting from Blender</a></li>
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<li class="level2"><a href="#autotoc_md9">Use Cases</a></li>
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<li class="level2"><a href="#autotoc_md10">Contribution and Feedback</a></li>
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<li class="level2"><a href="#autotoc_md11">License</a></li>
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<li class="level2"><a href="#autotoc_md10">Use Cases</a></li>
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<li class="level2"><a href="#autotoc_md11">Contribution and Feedback</a></li>
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<li class="level2"><a href="#autotoc_md12">License</a></li>
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<p class="startli">When saving, you do not need to include the Material File (*.mtl) since Goblin3D only renders the wireframe, and materials are not required for this purpose. Simply save the OBJ file, and it's ready for use with Goblin3D.</p>
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</ol>
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Use Cases</h2>
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<ol type="1">
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<li><p class="startli"><b>Low-Power Displays</b></p>
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<p class="startli">Goblin3D can be used to develop retro-style 3D games on resource-constrained devices, where wireframe graphics give a nostalgic feel while minimizing resource usage.</p>
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</ol>
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Contribution and Feedback</h2>
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<p >Contributions and feedback are all welcome to enhance this library. If you encounter any issues, have suggestions for improvements, or would like to contribute code, please do so.</p>
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License</h2>
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<p >Copyright 2024 - Nathanne Isip</p>
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<p >Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:</p>

docs/navtreedata.js

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[ "Basic Usage", "index.html#autotoc_md7", null ]
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] ],
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[ "Exporting from Blender", "index.html#autotoc_md8", null ],
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docs/navtreeindex0.js

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