You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
<p>Precalculates the rotated and projected points for a 3D object. </p>
506
506
<p>This function applies rotation transformations to the original 3D points and projects them onto a 2D plane. The rotation is applied in the order: X-axis, Y-axis, and Z-axis. The projected points are then scaled and offset based on the object's parameters.</p>
507
-
<h3><aclass="anchor" id="autotoc_md12"></a>
507
+
<h3><aclass="anchor" id="autotoc_md9"></a>
508
508
Mathematical Representation</h3>
509
509
<p>The rotation matrices for the X, Y, and Z axes are as follows:</p>
<pclass="startli">When saving, you do not need to include the Material File (*.mtl) since Goblin3D only renders the wireframe, and materials are not required for this purpose. Simply save the OBJ file, and it's ready for use with Goblin3D.</p>
<pclass="startli">Goblin3D can be used to develop retro-style 3D games on resource-constrained devices, where wireframe graphics give a nostalgic feel while minimizing resource usage.</p>
271
271
</li>
272
272
</ol>
273
-
<h2><aclass="anchor" id="autotoc_md10"></a>
273
+
<h2><aclass="anchor" id="autotoc_md11"></a>
274
274
Contribution and Feedback</h2>
275
275
<p>Contributions and feedback are all welcome to enhance this library. If you encounter any issues, have suggestions for improvements, or would like to contribute code, please do so.</p>
276
-
<h2><aclass="anchor" id="autotoc_md11"></a>
276
+
<h2><aclass="anchor" id="autotoc_md12"></a>
277
277
License</h2>
278
278
<p>Copyright 2024 - Nathanne Isip</p>
279
279
<p>Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:</p>
0 commit comments