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When I try to flash my board using a .sdimg.bz2 image, the flashing almost every time halts. I cloned the project and ran it with Visual Studio and I found out that there is a null pointer in the g_filebuffer_map of libuuu/buffer.cpp which causes a read access violation. I verified that null is never stored into the map explicitly in buffer.cpp:1211.
My system is Windows 11 and I am flashing an i.MX8M Plus board.
The problem is also that when uuu.exe is ran directly, without a debugger attached and that happens, the flashing procedure just freezes without any error message to the user.
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