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GUI issue #66: Button for switching prismatic/cylindric joints
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src/UsersGuide/Joints.tex

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@@ -866,8 +866,8 @@ \subsubsection{\sl\textbf{Adding friction}}
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The rotation angle is measured between the $X$-axis of the first master triad
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and the $X$-axis of the slave triad.
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\begin{wrapfigure}[8]{r}{0.5\textwidth}
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\vspace{-3mm}
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\begin{wrapfigure}[4]{r}{0.5\textwidth}
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\vspace{-8mm}
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\begin{picture}(170,85)
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\put(0,0){\includegraphics[width=0.5\textwidth]{Figures/cylindricalJointSymbol}}
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\put(1,52){\Bullet{1}}
@@ -886,6 +886,10 @@ \subsubsection{\sl\textbf{Adding friction}}
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First master triad
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\item
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The slider path (represented by the line from the first master to the last)
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\end{bulletlist}
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\begin{bulletlist}
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\setcounter{enumi}{2}
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\item
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Rotational joint variable (represented by the angle of the $X$-axis)
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\item
@@ -913,25 +917,41 @@ \subsubsection{\sl\textbf{Adding friction}}
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masters in the same way as for prismatic joints
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(see \protect\hyperlink{prismatic-joint}{\sl"Prismatic joint"} above).}
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\Tip{A zero screw ratio makes the cylindric joint equivalent to
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a prismatic joint.}
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\Tip{A cylindric joint with a zero screw ratio is equivalent to a prismatic.}
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\vspace{-3mm}\subsubsection{\sl\textbf{Switching to Prismatic Joint}}
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\begin{wrapfigure}[4]{r}{0.34\textwidth}
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\vspace{-20mm}
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\begin{picture}(170,85)
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\put(0,0){\includegraphics[width=0.34\textwidth]{Figures/4-ConvertToPrismatic}}
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\end{picture}
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\end{wrapfigure}
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You can easily convert a Cylindric joint to a Prismatic by using the
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\textbf{Convert to Prismatic joint} button in {\sl Summary} tab of the
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Cylindric joint Property Editor panel (shown to the right).
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The {\sl Tz} properties will then be transferred to the Prismatic joint,
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whereas the {\sl Rz} properties of course will be lost.
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Similaraly, a Prismatic joint will have a
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\textbf{Convert to Cylindric joint} button in its {\sl Summary} tab,
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which will add an (initially {\sl Free}) {\sl Rz} DOF.
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\subsubsection{Cam joint}
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\IconTextFirst{camJoint}{
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A cam joint has six unconstrained DOFs that allow the slave triad
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(called the {\sl follower}) to move over a curved surface
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(called the {\sl cam surface}).
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A cam joint has six unconstrained DOFs that allow the slave triad (a.k.a.
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the {\sl follower}) to move over a curved surface (the {\sl cam surface}).
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The cam surface is defined by a curve consisting of three-point circular arcs.
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Each arc is defined by the location of three master triads,
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also called {\sl cam triads}. A cam joint must consist of one slave/follower
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triad and at least three master/cam triads.
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also called the {\sl cam triads}. A cam joint must consist of one follower
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triad and at least three cam triads.
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See also the \FedemTGuide{Section 6.3.3, "Cam joint"}.}
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It is recommended to use at least one arc segment per quarter of a
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circle to make the solution more stable. This means you will need at
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least 8 master triads for a complete circle.
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least eight master/cam triads for a complete circle.
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\Tip{You can use the same cam triads in several different cam joints, making it
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possible to constrain several follower triads to the same cam surface.}
@@ -1035,7 +1055,6 @@ \subsubsection{\sl\textbf{Cam joint variables}}
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{\sl Prescribed} settings are not available because the cam joint uses
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a different formulation than the other joints.
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\clearpage
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The three main joint variables, defined in the $X$-, $Y$- and $Z$-directions
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of the cam joint's local coordinate system, are:
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@@ -1153,9 +1172,8 @@ \subsubsection{\sl\textbf{Radial contact springs}}
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\subsubsection{\sl\textbf{Cam with spherical or cylindrical follower}}
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Quite often the follower in a cam joint has some sort of spherical or
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cylindrical shape. This is not fully supported by Fedem, but this
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section describes how you can do it.
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Often the follower in a cam joint should have a spherical or cylindrical
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shape. Below, we describe how such behaviour can be modelled.
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The radius of the sphere or cylinder must be entered as an
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{\sl Initial stress free length} for the spring in the $X$-translation DOF

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