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var mesh = new DracoMesh();
var attrPos = PointAttribute.Wrap(AttributeType.Position, controlPoints);
mesh.AddAttribute(attrPos);
mesh.Indices.AddRange(indices);
How to add normals and UV data?
Use the following method to compress errors.
var attrNormal = PointAttribute.Wrap(AttributeType.Normal,1, normals.ToArray());
mesh.AddAttribute(attrNormal);
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