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@honkar-jdk honkar-jdk commented May 17, 2025

CopyAreaOOB.java was failing intermittently on some platforms on CI but recently it started to fail more frequently on macos-aarch64 when the entire test suite runs.

Test failure is not reproducible when the test is run individually (multiple times) on CI.

Rewritten the test and added debug logs that will be helpful to figure out the issue.

  • Added code to capture screenshot (entire screen as well as the frame) in case of failure.
  • Since it tests multiple regions added a StringBuffer to consolidate the error logs before throwing RuntimeException.

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  • JDK-8357082: Stabilize and add debug logs to CopyAreaOOB.java (Sub-task - P4)

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👋 Welcome back honkar! A progress list of the required criteria for merging this PR into master will be added to the body of your pull request. There are additional pull request commands available for use with this pull request.

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@honkar-jdk This change now passes all automated pre-integration checks.

ℹ️ This project also has non-automated pre-integration requirements. Please see the file CONTRIBUTING.md for details.

After integration, the commit message for the final commit will be:

8357082: Stabilize and add debug logs to CopyAreaOOB.java

Reviewed-by: serb

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@honkar-jdk The following label will be automatically applied to this pull request:

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honkar-jdk commented May 29, 2025

@mrserb @aivanov-jdk

I got the test to fail after some iterations. The issue is with the mouse pointer being at the place where robot.getRGB() is called as seen below. The fix is to move the mouse pointer to a location away from the test UI before taking a screenshot.

This happens on macos-aarch64 and I think the mouse pointer remains at the location last moved to by previous test (It explains why it happens only when certain tests run before it during entire test suite run and not when the test is run individually).
I'm still not sure as to why the mouse pointer is captured during screencapture on macos-aarch64 as I don't see it happening on macosx-x64.

background


// copy the region such that part of it goes below the bottom of the
// destination surface
g2d.copyArea(0, 10, 50, h-10, 60, 10);
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The new version looks like a different test, previously we copyArea from the paint method for the awt frame, then call sync to flush all rendering, then check the rendering on screen, and all of that on "each render frame".

Now it will draw everything in paint then sometime later(or even after a few repaints) we check the actual rendering(waitForIdle/delay(100))....

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@mrserb

Added back Toolkit.sync() and canvas capture to paint method. Although I'm not sure if I understood "each render frame" correctly. Can you please explain?

        BufferedImage capture = null;
        try {
            Thread.sleep(500);
            if (robot == null) robot = new Robot();
            Point pt1 = getLocationOnScreen();
            Rectangle rect = new Rectangle(pt1.x, pt1.y, 400, 400);
            capture = robot.createScreenCapture(rect);
        } catch (Exception e) {
            throw new RuntimeException("Problems handling Robot");
        }
        // Test pixels
        testRegion(capture, "green",          0,   0, 400,  10, 0xff00ff00);
        testRegion(capture, "original red",   0,  10,  50, 400, 0xffff0000);
        testRegion(capture, "background",    50,  10,  60, 400, 0xff000000);
        testRegion(capture, "in-between",    60,  10, 110,  20, 0xff000000);
        testRegion(capture, "copied red",    60,  20, 110, 400, 0xffff0000);
        testRegion(capture, "background",   110,  10, 400, 400, 0xff000000);

Isn't capture going to be the same image throughout? I'm not sure why it is passed as an extra argument to testRegion. It can be saved once as static BufferedImage var and the same can be used for testing or am I missing something?

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Added back Toolkit.sync() and canvas capture to paint method. Although I'm not sure if I understood "each render frame" correctly. Can you please explain?

The paint method may be invoked multiple times after the frame becomes visible, so the validation logic inside paint will be executed for each rendering data.

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@honkar-jdk honkar-jdk Jun 2, 2025

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oh okay, although when I debug I don't see paint method being called multiple times. Probably the case when frame is resized or screen configuration changes?

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Yes, and validation of each frame will confirm no garbage on the screen.

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@mrserb @aivanov-jdk Can you please re-review when you get a chance?
This issue fix is targeted for jdk-25 and I was planning on integrating it on Monday if the updated test looks good.

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/integrate

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openjdk bot commented Jun 2, 2025

Going to push as commit e490b4f.
Since your change was applied there have been 324 commits pushed to the master branch:

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@honkar-jdk Pushed as commit e490b4f.

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