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    • A port of ZombieToy to URP
      C#
      0000Updated May 26, 2025May 26, 2025
    • C#
      0100Updated May 21, 2025May 21, 2025
    • General Benchmark tool forked from URP Sample
      C#
      1100Updated Apr 9, 2025Apr 9, 2025
    • Hands-on optimization demo for Unity Korea Roadshow
      C#
      Other
      1200Updated Apr 8, 2025Apr 8, 2025
    • C#
      MIT License
      0700Updated Apr 1, 2025Apr 1, 2025
    • TressFX Hair plugin (Beta), Character Package, and Hairstyles assets for Universal
      HLSL
      Other
      3924620Updated Mar 17, 2025Mar 17, 2025
    • C#
      MIT License
      0100Updated Mar 16, 2025Mar 16, 2025
    • Very Simple Sample for Unity Korea Uday - Let's dive into Entities session
      Mathematica
      MIT License
      4400Updated May 17, 2024May 17, 2024
    • Unity Korea Entities(ECS) tutorial project
      ShaderLab
      4100Updated May 9, 2024May 9, 2024
    • Unity Korea Entities(ECS) tutorial project
      ShaderLab
      41700Updated May 9, 2024May 9, 2024
    • The DOTS project used for the presentation Converting Your Game to DOTS
      C#
      20869742Updated Apr 16, 2024Apr 16, 2024
    • Get started making multiplayer games with Netcode for GameObjects
      C#
      Other
      6721280Updated Feb 28, 2024Feb 28, 2024
    • TressFX Hair plugin (Beta), Character Package, and Hairstyles assets for HDRP
      C#
      Other
      2113200Updated Nov 9, 2023Nov 9, 2023
    • A demo project to showcase design patterns and game architecture using ScriptableObjects
      C#
      4324701Updated Sep 11, 2023Sep 11, 2023
    • Unity Open Project #1: Chop Chop
      C#
      Apache License 2.0
      2k5.9k2831Updated Aug 4, 2023Aug 4, 2023
    • JavaScript
      1000Updated Apr 20, 2023Apr 20, 2023
    • This is a Workshop Project that made for a User group talk in Taiwan, It's about how to create a Minecraft like environment with huge number of blocks using ECS
      C#
      12057230Updated Feb 20, 2023Feb 20, 2023
    • Demo for CCD+Addressables training and workshops.
      C#
      Other
      5725350Updated Oct 4, 2022Oct 4, 2022
    • PhotoMode

      Public
      A virtual photography system for creating in-game screenshots and photographic effects within Unity projects.
      ShaderLab
      4124320Updated Jul 27, 2022Jul 27, 2022
    • C#
      21700Updated Jul 20, 2022Jul 20, 2022
    • A small Roguelike game that uses Machine Learning to power its entities. Originally used in talks by Ciro & Alessia.
      C#
      Other
      8645931Updated Mar 17, 2022Mar 17, 2022
    • Example Project for the new Unity Input System
      ShaderLab
      134593141Updated Feb 1, 2022Feb 1, 2022
    • kubeflow

      Public
      Machine Learning Toolkit for Kubernetes
      Jsonnet
      Apache License 2.0
      2.5k000Updated Nov 30, 2021Nov 30, 2021
    • DOTS_Pong

      Public
      This project is a simple creation of the classic Pong game with a DOTS implementation. The focus was on simplicity and using the latest entities syntax (as of 2019.3 beta and Entities 0.3.0-preview.4).
      C#
      2412210Updated Nov 10, 2021Nov 10, 2021
    • Making high quality levels for mobile platform using 360 videos and images. feel free to use it by all means.
      C#
      268202Updated Apr 27, 2021Apr 27, 2021
    • Unity Reflect Viewer
      C#
      Other
      94000Updated Nov 30, 2020Nov 30, 2020
    • Example scripts from the UniteNow2020 Persistent Data talk
      C#
      MIT License
      43100Updated Nov 24, 2020Nov 24, 2020
    • Unity mobile game, which allows you to shake your phone to shake dice inside dice shaking cup.
      ShaderLab
      MIT License
      4000Updated Nov 21, 2020Nov 21, 2020
    • Buffalo King is a Slot Machine game (demo) showcasing 2D animation and rigging workflows.
      ShaderLab
      MIT License
      41200Updated Nov 12, 2020Nov 12, 2020
    • Example Scripts for the UniteNow 2020 Persistent Data talk
      C#
      MIT License
      206800Updated Nov 3, 2020Nov 3, 2020