I'm a passionate Computer Science student, AI enthusiast, and the Co-Founder of Aviskens, where we build cutting-edge, AI-driven software. My journey in tech is fueled by a love for creation—whether it's developing intelligent applications, crafting immersive game worlds with Unreal Engine 5, or bringing ideas to life through code.
I have over 3 years of experience developing 50+ real-world software solutions, and I'm always excited to learn and build more. I'm a proud holder of certifications from Google, IBM, and Harvard.
- 🔭 I’m currently working on LiveScript, my favorite project! It's an offline-first, real-time captioning tool that I use every day.
- 🌱 I’m constantly diving deeper into AI/ML, Game Development (UE5 & C++), and Software Architecture.
- 👯 I’m open to collaborating on innovative AI projects or Indie Games.
- 💬 Ask me about Python, C++, Java, AI/ML, or Game Development.
Project | Why It Matters / What It Does | Core Tech |
---|---|---|
🎙️ LiveScript | Real‑time, offline subtitles for any system audio (accessibility + daily utility). | Python, Vosk, CustomTkinter |
🧠 NeuroGem | Brain tumor segmentation (U‑Net) + explainability layer using Gemini. | Python, TensorFlow, U‑Net |
📚 LibraryHub | AI-powered multi-user LMS with BookBuddy AI, automation, role-based portals, smart rec engine. | MS Access, SQL Server, Gemini AI |
🎮 Prince of Zalatan | Two-week Unreal Engine C++ challenge build (feature-first traversal & puzzle prototype). | Unreal Engine 5 (C++) |
A curated view first. Expand sections for the full depth.
Icons kept intentionally minimal for cohesion (and because some weren't available 🥲). Full spectrum below.
Domain | Tools / Technologies |
---|---|
Core Languages | Python · C++ · Java · VBA · SQL |
Python Ecosystem | NumPy · Pandas · Seaborn · scikit-learn · TensorFlow · TensorFlow Lite · PyTorch · Streamlit · FastAPI · CustomTkinter |
AI / ML / Data | Classical ML · Segmentation (U‑Net) · From-scratch regression/logistic · Visualization & evaluation |
Game & 3D | Unreal Engine 5 (C++) · Gameplay prototyping · Blender · Maya · Character Creator |
Databases | Microsoft Access (advanced forms/automation) · MySQL · SQL Server · Relational modeling · Query optimization |
Systems & Platforms | Windows · Linux · Ubuntu · Kali |
Dev Tooling | Git · GitHub · VS Code · Visual Studio · PyCharm · IntelliJ IDEA |
Creative & Content | Photoshop · Lightroom · DaVinci Resolve · Filmora · YouTube Studio |
Freelance & Delivery | Fiverr client delivery · Requirement shaping · Cross-cultural collaboration |
🔍 Deep-Dive (expand)
AI & Data: From-scratch regression/logistic for intuition; segmentation (medical imaging); evaluation (confusion matrices, metric tracking); lightweight dashboards (Streamlit); FastAPI inference endpoints.
Access Engineering: Multi-user architecture, VBA automation, form logic, reporting & notification workflows, rapid domain modeling.
Gameplay Engineering: Movement/traversal systems (wall-run, sprint, crouch, dodge), puzzle flow iteration, prototype-to-polish loops.
Content & Creative: Asset prep, UI mood sketching, tutorial/gameplay editing, analytics-driven growth.
Principle: If I build it, it teaches me something or becomes a tool I (or others) actually use.
I avoid disposable “portfolio fluff.” I ship tools and systems with intent—usable, extensible, and informed by narrative sensibilities. Creation > performative output.
Email • LinkedIn • YouTube (Tech) • YouTube (Gaming) • Instagram