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Rename slices to layers to better match WebGPU naming but also gl.framebufferTextureLayer
1 parent 0f4dd31 commit 8cbcafd

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8 files changed

+46
-46
lines changed

8 files changed

+46
-46
lines changed

examples/src/examples/graphics/texture-array.example.mjs

+2-2
Original file line numberDiff line numberDiff line change
@@ -135,7 +135,7 @@ assetListLoader.load(() => {
135135
dimension: pc.TEXTUREDIMENSION_2D_ARRAY,
136136
width: 1024,
137137
height: 1024,
138-
slices: 4, // array texture with 4 textures
138+
layers: 4, // array texture with 4 textures
139139
magFilter: pc.FILTER_NEAREST,
140140
minFilter: pc.FILTER_NEAREST_MIPMAP_NEAREST,
141141
mipmaps: true,
@@ -158,7 +158,7 @@ assetListLoader.load(() => {
158158
const mipmaps = generateMipmaps(textureArrayOptions.width, textureArrayOptions.height);
159159
const levels = mipmaps.map((data) => {
160160
const textures = [];
161-
for (let i = 0; i < textureArrayOptions.slices; i++) {
161+
for (let i = 0; i < textureArrayOptions.layers; i++) {
162162
textures.push(data);
163163
}
164164
return textures;

src/framework/handlers/texture.js

+3-3
Original file line numberDiff line numberDiff line change
@@ -100,16 +100,16 @@ const _completePartialMipmapChain = function (texture) {
100100
const height = Math.max(1, texture._height >> (level - 1));
101101
if (texture.cubemap || texture.array) {
102102
const mips = [];
103-
for (let slice = 0; slice < texture.slices; ++slice) {
104-
mips.push(downsample(width, height, texture._levels[level - 1][slice]));
103+
for (let layer = 0; layer < texture.layers; ++layer) {
104+
mips.push(downsample(width, height, texture._levels[level - 1][layer]));
105105
}
106106
texture._levels.push(mips);
107107
} else {
108108
texture._levels.push(downsample(width, height, texture._levels[level - 1]));
109109
}
110110
}
111111

112-
texture._levelsUpdated = (texture.cubemap || texture.array) ? [Array(texture.slices).fill(true)] : [true];
112+
texture._levelsUpdated = (texture.cubemap || texture.array) ? [Array(texture.layers).fill(true)] : [true];
113113
};
114114

115115
/**

src/framework/xr/xr-view.js

+1-1
Original file line numberDiff line numberDiff line change
@@ -171,7 +171,7 @@ class XrView extends EventHandler {
171171
this._textureDepth = new Texture(device, {
172172
format: this._manager.views.depthPixelFormat,
173173
array: viewsCount > 1,
174-
slices: viewsCount,
174+
layers: viewsCount,
175175
mipmaps: false,
176176
addressU: ADDRESS_CLAMP_TO_EDGE,
177177
addressV: ADDRESS_CLAMP_TO_EDGE,

src/platform/graphics/texture-utils.js

+6-6
Original file line numberDiff line numberDiff line change
@@ -26,7 +26,7 @@ class TextureUtils {
2626
*
2727
* @param {number} width - Texture's width.
2828
* @param {number} height - Texture's height.
29-
* @param {number} [depth] - Texture's depth slices. Defaults to 1.
29+
* @param {number} [depth] - Texture's depth layers. Defaults to 1.
3030
* @returns {number} The number of mip levels required for the texture.
3131
*/
3232
static calcMipLevelsCount(width, height, depth = 1) {
@@ -38,7 +38,7 @@ class TextureUtils {
3838
*
3939
* @param {number} width - Texture's width.
4040
* @param {number} height - Texture's height.
41-
* @param {number} depth - Texture's depth slices.
41+
* @param {number} depth - Texture's depth layers.
4242
* @param {number} format - Texture's pixel format PIXELFORMAT_***.
4343
* @returns {number} The number of bytes of GPU memory required for the texture.
4444
* @ignore
@@ -71,16 +71,16 @@ class TextureUtils {
7171
*
7272
* @param {number} width - Texture's width.
7373
* @param {number} height - Texture's height.
74-
* @param {number} slices - Texture's slices.
74+
* @param {number} layers - Texture's layers.
7575
* @param {number} format - Texture's pixel format PIXELFORMAT_***.
7676
* @param {boolean} isVolume - True if the texture is a volume texture, false otherwise.
7777
* @param {boolean} mipmaps - True if the texture includes mipmaps, false otherwise.
7878
* @returns {number} The number of bytes of GPU memory required for the texture.
7979
* @ignore
8080
*/
81-
static calcGpuSize(width, height, slices, format, isVolume, mipmaps) {
81+
static calcGpuSize(width, height, layers, format, isVolume, mipmaps) {
8282
let result = 0;
83-
let depth = isVolume ? slices : 1;
83+
let depth = isVolume ? layers : 1;
8484

8585
while (1) {
8686
result += TextureUtils.calcLevelGpuSize(width, height, depth, format);
@@ -94,7 +94,7 @@ class TextureUtils {
9494
depth = Math.max(depth >> 1, 1);
9595
}
9696

97-
return result * (isVolume ? 1 : slices);
97+
return result * (isVolume ? 1 : layers);
9898
}
9999
}
100100

src/platform/graphics/texture.js

+22-22
Original file line numberDiff line numberDiff line change
@@ -102,7 +102,7 @@ class Texture {
102102
* @param {string} [options.name] - The name of the texture. Defaults to null.
103103
* @param {number} [options.width] - The width of the texture in pixels. Defaults to 4.
104104
* @param {number} [options.height] - The height of the texture in pixels. Defaults to 4.
105-
* @param {number} [options.slices] - The number of depth slices in a 3D texture, the number of textures
105+
* @param {number} [options.layers] - The number of depth layers in a 3D texture, the number of textures
106106
* in a texture array or the number of faces for a cubemap.
107107
* @param {string} [options.dimension] - The texture dimension type. Can be:
108108
* - {@link TEXTUREDIMENSION_2D}
@@ -229,7 +229,7 @@ class Texture {
229229
Debug.assert(this.device, "Texture constructor requires a graphicsDevice to be valid");
230230
Debug.assert(!options.width || Number.isInteger(options.width), "Texture width must be an integer number, got", options);
231231
Debug.assert(!options.height || Number.isInteger(options.height), "Texture height must be an integer number, got", options);
232-
Debug.assert(!options.slices || Number.isInteger(options.slices), "Texture slices must be an integer number, got", options);
232+
Debug.assert(!options.layers || Number.isInteger(options.layers), "Texture layers must be an integer number, got", options);
233233

234234
this.name = options.name ?? '';
235235

@@ -241,9 +241,9 @@ class Texture {
241241
this._width = Math.floor(options.width ?? 4);
242242
this._height = Math.floor(options.height ?? 4);
243243

244-
this._slices = Math.floor(options.slices ?? (this._dimension === TEXTUREDIMENSION_CUBE ? 6 : 1));
244+
this._layers = Math.floor(options.layers ?? (this._dimension === TEXTUREDIMENSION_CUBE ? 6 : 1));
245245

246-
Debug.assert((this._dimension === TEXTUREDIMENSION_CUBE ? this._slices === 6 : true), "Texture cube map must have 6 slices");
246+
Debug.assert((this._dimension === TEXTUREDIMENSION_CUBE ? this._layers === 6 : true), "Texture cube map must have 6 layers");
247247

248248
this._format = options.format ?? PIXELFORMAT_RGBA8;
249249
this._compressed = isCompressedPixelFormat(this._format);
@@ -292,7 +292,7 @@ class Texture {
292292
if (this._levels) {
293293
this.upload(options.immediate ?? false);
294294
} else {
295-
this._levels = (this.cubemap || this.array) ? [Array(this._slices).fill(null)] : [null];
295+
this._levels = (this.cubemap || this.array) ? [Array(this._layers).fill(null)] : [null];
296296
}
297297

298298
// track the texture
@@ -340,10 +340,10 @@ class Texture {
340340
*
341341
* @param {number} width - The new width of the texture.
342342
* @param {number} height - The new height of the texture.
343-
* @param {number} [slices] - The new number of slices for the texture. Defaults to 1.
343+
* @param {number} [layers] - The new number of layers for the texture. Defaults to 1.
344344
* @ignore
345345
*/
346-
resize(width, height, slices = 1) {
346+
resize(width, height, layers = 1) {
347347

348348
// destroy texture impl
349349
const device = this.device;
@@ -352,7 +352,7 @@ class Texture {
352352

353353
this._width = Math.floor(width);
354354
this._height = Math.floor(height);
355-
this._slices = Math.floor(slices);
355+
this._layers = Math.floor(layers);
356356

357357
// re-create the implementation
358358
this.impl = device.createTextureImpl(this);
@@ -689,21 +689,21 @@ class Texture {
689689
}
690690

691691
/**
692-
* The number of depth slices in a 3D texture.
692+
* The number of depth layers in a 3D texture.
693693
*
694694
* @type {number}
695695
*/
696696
get depth() {
697-
return this._dimension === TEXTUREDIMENSION_3D ? this._slices : 1;
697+
return this._dimension === TEXTUREDIMENSION_3D ? this._layers : 1;
698698
}
699699

700700
/**
701701
* The number of textures in a texture array or the number of faces for a cubemap.
702702
*
703703
* @type {number}
704704
*/
705-
get slices() {
706-
return this._slices;
705+
get layers() {
706+
return this._layers;
707707
}
708708

709709
/**
@@ -750,7 +750,7 @@ class Texture {
750750

751751
get gpuSize() {
752752
const mips = this.pot && this._mipmaps && !(this._compressed && this._levels.length === 1);
753-
return TextureUtils.calcGpuSize(this._width, this._height, this._slices, this._format, this.volume, mips);
753+
return TextureUtils.calcGpuSize(this._width, this._height, this._layers, this._format, this.volume, mips);
754754
}
755755

756756
/**
@@ -830,7 +830,7 @@ class Texture {
830830

831831
// Force a full resubmission of the texture to the GPU (used on a context restore event)
832832
dirtyAll() {
833-
this._levelsUpdated = (this.cubemap || this.array) ? [Array(this._slices).fill(true)] : [true];
833+
this._levelsUpdated = (this.cubemap || this.array) ? [Array(this._layers).fill(true)] : [true];
834834

835835
this._needsUpload = true;
836836
this._needsMipmapsUpload = this._mipmaps;
@@ -847,8 +847,8 @@ class Texture {
847847
* to 0.
848848
* @param {number} [options.face] - If the texture is a cubemap, this is the index of the face
849849
* to lock.
850-
* @param {number} [options.slice] - If the texture is a texture array, this is the index of the
851-
* slice to lock.
850+
* @param {number} [options.layer] - If the texture is a texture array, this is the index of the
851+
* layer to lock.
852852
* @param {number} [options.mode] - The lock mode. Can be:
853853
* - {@link TEXTURELOCK_READ}
854854
* - {@link TEXTURELOCK_WRITE}
@@ -860,7 +860,7 @@ class Texture {
860860
// Initialize options to some sensible defaults
861861
options.level ??= 0;
862862
options.face ??= 0;
863-
options.slice ??= 0;
863+
options.layer ??= 0;
864864
options.mode ??= TEXTURELOCK_WRITE;
865865

866866
Debug.assert(
@@ -889,7 +889,7 @@ class Texture {
889889

890890
this._lockedMode = options.mode;
891891

892-
const levels = this.cubemap ? this._levels[options.face] : this.array ? this._levels[options.slice] : this._levels;
892+
const levels = this.cubemap ? this._levels[options.face] : this.array ? this._levels[options.layer] : this._levels;
893893
if (levels[options.level] === null) {
894894
// allocate storage for this mip level
895895
const width = Math.max(1, this._width >> options.level);
@@ -901,7 +901,7 @@ class Texture {
901901

902902
if (this._lockedMode === TEXTURELOCK_WRITE) {
903903
if (this.cubemap || this.array) {
904-
this._levelsUpdated[0][options.face ?? options.slice] = true;
904+
this._levelsUpdated[0][options.face ?? options.layer] = true;
905905
} else {
906906
this._levelsUpdated[0] = true;
907907
}
@@ -930,7 +930,7 @@ class Texture {
930930
width = source[0].width || 0;
931931
height = source[0].height || 0;
932932

933-
for (let i = 0; i < this._slices; i++) {
933+
for (let i = 0; i < this._layers; i++) {
934934
const face = source[i];
935935
// cubemap becomes invalid if any condition is not satisfied
936936
if (!face || // face is missing
@@ -948,7 +948,7 @@ class Texture {
948948

949949
if (!invalid) {
950950
// mark levels as updated
951-
for (let i = 0; i < this._slices; i++) {
951+
for (let i = 0; i < this._layers; i++) {
952952
if (this._levels[0][i] !== source[i])
953953
this._levelsUpdated[0][i] = true;
954954
}
@@ -977,7 +977,7 @@ class Texture {
977977

978978
// remove levels
979979
if (this.cubemap || this.array) {
980-
for (let i = 0; i < this._slices; i++) {
980+
for (let i = 0; i < this._layers; i++) {
981981
this._levels[0][i] = null;
982982
this._levelsUpdated[0][i] = true;
983983
}

src/platform/graphics/webgl/webgl-texture.js

+8-8
Original file line numberDiff line numberDiff line change
@@ -414,7 +414,7 @@ class WebglTexture {
414414
this._glInternalFormat,
415415
texture._width,
416416
texture._height,
417-
texture._slices);
417+
texture._layers);
418418
}
419419

420420
// Upload all existing mip levels. Initialize 0 mip anyway.
@@ -444,7 +444,7 @@ class WebglTexture {
444444

445445
if (device._isBrowserInterface(mipObject[0])) {
446446
// Upload the image, canvas or video
447-
for (face = 0; face < texture.slices; face++) {
447+
for (face = 0; face < texture.layers; face++) {
448448
let src = mipObject[face];
449449
if (!texture._levelsUpdated[0][face] || !src)
450450
continue;
@@ -486,7 +486,7 @@ class WebglTexture {
486486
} else {
487487
// Upload the byte array
488488
resMult = 1 / Math.pow(2, mipLevel);
489-
for (face = 0; face < texture.slices; face++) {
489+
for (face = 0; face < texture.layers; face++) {
490490
const texData = mipObject[face];
491491
if (!texture._levelsUpdated[0][face])
492492
continue;
@@ -552,7 +552,7 @@ class WebglTexture {
552552
this._glInternalFormat,
553553
Math.max(texture._width * resMult, 1),
554554
Math.max(texture._height * resMult, 1),
555-
Math.max(texture._slices * resMult, 1),
555+
Math.max(texture._layers * resMult, 1),
556556
0,
557557
mipObject);
558558
} else {
@@ -563,15 +563,15 @@ class WebglTexture {
563563
this._glInternalFormat,
564564
Math.max(texture._width * resMult, 1),
565565
Math.max(texture._height * resMult, 1),
566-
Math.max(texture._slices * resMult, 1),
566+
Math.max(texture._layers * resMult, 1),
567567
0,
568568
this._glFormat,
569569
this._glPixelType,
570570
mipObject);
571571
}
572572
} else if (texture.array && typeof mipObject === "object") {
573573
if (texture._compressed) {
574-
for (let index = 0; index < texture._slices; index++) {
574+
for (let index = 0; index < texture._layers; index++) {
575575
if (!texture._levelsUpdated[0][index] || !mipObject[index])
576576
continue;
577577
gl.compressedTexSubImage3D(
@@ -588,7 +588,7 @@ class WebglTexture {
588588
);
589589
}
590590
} else {
591-
for (let index = 0; index < texture.slices; index++) {
591+
for (let index = 0; index < texture.layers; index++) {
592592
if (!texture._levelsUpdated[0][index] || !mipObject[index])
593593
continue;
594594
gl.texSubImage3D(
@@ -719,7 +719,7 @@ class WebglTexture {
719719

720720
if (texture._needsUpload) {
721721
if (texture.cubemap || texture.array) {
722-
for (let i = 0; i < texture.slices; i++)
722+
for (let i = 0; i < texture.layers; i++)
723723
texture._levelsUpdated[0][i] = false;
724724
} else {
725725
texture._levelsUpdated[0] = false;

src/platform/graphics/webgpu/webgpu-mipmap-renderer.js

+1-1
Original file line numberDiff line numberDiff line change
@@ -106,7 +106,7 @@ class WebgpuMipmapRenderer {
106106
DebugHelper.setLabel(pipeline, 'RenderPipeline-MipmapRenderer');
107107

108108
const texture = webgpuTexture.texture;
109-
const numFaces = texture.slices;
109+
const numFaces = texture.layers;
110110

111111
const srcViews = [];
112112
for (let face = 0; face < numFaces; face++) {

src/platform/graphics/webgpu/webgpu-texture.js

+3-3
Original file line numberDiff line numberDiff line change
@@ -98,7 +98,7 @@ class WebgpuTexture {
9898
size: {
9999
width: texture.width,
100100
height: texture.height,
101-
depthOrArrayLayers: texture.slices
101+
depthOrArrayLayers: texture.layers
102102
},
103103
format: this.format,
104104
mipLevelCount: mipLevelCount,
@@ -336,9 +336,9 @@ class WebgpuTexture {
336336

337337
} else if (texture.array) { // texture array
338338

339-
if (texture.slices === mipObject.length) {
339+
if (texture.layers === mipObject.length) {
340340

341-
for (let index = 0; index < texture.slices; index++) {
341+
for (let index = 0; index < texture.layers; index++) {
342342
const arraySource = mipObject[index];
343343

344344
if (this.isExternalImage(arraySource)) {

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