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SomePersonFromMars edited this page May 11, 2025
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- LibGDX
- https://plantuml.com/class-diagram
- https://gameprogrammingpatterns.com/contents.html
- https://refactoring.guru/design-patterns/catalog
A libGDX project generated with gdx-liftoff.
This project was generated with a template including simple application launchers and a main class extending Game
that sets the first screen.
-
core
: Main module with the application logic shared by all platforms. -
lwjgl3
: Primary desktop platform using LWJGL3; was called 'desktop' in older docs.
This project uses Gradle to manage dependencies.
The Gradle wrapper was included, so you can run Gradle tasks using gradlew.bat
or ./gradlew
commands.
Useful Gradle tasks and flags:
-
--continue
: when using this flag, errors will not stop the tasks from running. -
--daemon
: thanks to this flag, Gradle daemon will be used to run chosen tasks. -
--offline
: when using this flag, cached dependency archives will be used. -
--refresh-dependencies
: this flag forces validation of all dependencies. Useful for snapshot versions. -
build
: builds sources and archives of every project. -
cleanEclipse
: removes Eclipse project data. -
cleanIdea
: removes IntelliJ project data. -
clean
: removesbuild
folders, which store compiled classes and built archives. -
eclipse
: generates Eclipse project data. -
idea
: generates IntelliJ project data. -
lwjgl3:jar
: builds application's runnable jar, which can be found atlwjgl3/build/libs
. -
lwjgl3:run
: starts the application. -
test
: runs unit tests (if any).
Note that most tasks that are not specific to a single project can be run with name:
prefix, where the name
should be replaced with the ID of a specific project.
For example, core:clean
removes build
folder only from the core
project.