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#include "debug.h"
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- void gl_error_handler (GstGLContext * context , gpointer data )
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- {
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- GLuint error = context -> gl_vtable -> GetError ();
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+ void gl_error_handler (GstGLContext * context , gpointer data ) {
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+ GLuint error = context -> gl_vtable -> GetError ();
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- switch (error )
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- {
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- case GL_NO_ERROR :
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- // No error
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- break ;
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- case GL_INVALID_ENUM :
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- g_error ("OpenGL Error: GL_INVALID_ENUM - Enumeration parameter is not legal\n" );
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- break ;
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- case GL_INVALID_VALUE :
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- g_error ("OpenGL Error: GL_INVALID_VALUE - Value parameter is not legal\n" );
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- break ;
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- case GL_INVALID_OPERATION :
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- g_error ("OpenGL Error: GL_INVALID_OPERATION - Set of state is not legal for the parameters given\n" );
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- break ;
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- case GL_STACK_OVERFLOW :
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- g_error ("OpenGL Error: GL_STACK_OVERFLOW - Stack pushing operation would overflow\n" );
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- break ;
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- case GL_STACK_UNDERFLOW :
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- g_error ("OpenGL Error: GL_STACK_UNDERFLOW - Stack popping operation would underflow\n" );
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- break ;
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- case GL_OUT_OF_MEMORY :
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- g_error ("OpenGL Error: GL_OUT_OF_MEMORY - Memory allocation failed\n" );
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- break ;
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- case GL_INVALID_FRAMEBUFFER_OPERATION :
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- g_error ("OpenGL Error: GL_INVALID_FRAMEBUFFER_OPERATION - Incomplete framebuffer operation\n" );
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- break ;
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- case GL_CONTEXT_LOST :
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- g_error ("OpenGL Error: GL_CONTEXT_LOST - OpenGL context lost\n" );
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- break ;
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- default :
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- g_error ("OpenGL Error: Unknown error code - 0x%x\n" , error );
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- break ;
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- }
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+ switch (error ) {
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+ case GL_NO_ERROR :
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+ // No error
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+ break ;
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+ case GL_INVALID_ENUM :
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+ g_error (
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+ "OpenGL Error: GL_INVALID_ENUM - Enumeration parameter is not legal\n" );
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+ break ;
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+ case GL_INVALID_VALUE :
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+ g_error ("OpenGL Error: GL_INVALID_VALUE - Value parameter is not legal\n" );
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+ break ;
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+ case GL_INVALID_OPERATION :
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+ g_error ("OpenGL Error: GL_INVALID_OPERATION - Set of state is not legal "
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+ "for the parameters given\n" );
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+ break ;
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+ case GL_STACK_OVERFLOW :
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+ g_error ("OpenGL Error: GL_STACK_OVERFLOW - Stack pushing operation would "
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+ "overflow\n" );
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+ break ;
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+ case GL_STACK_UNDERFLOW :
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+ g_error ("OpenGL Error: GL_STACK_UNDERFLOW - Stack popping operation would "
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+ "underflow\n" );
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+ break ;
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+ case GL_OUT_OF_MEMORY :
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+ g_error ("OpenGL Error: GL_OUT_OF_MEMORY - Memory allocation failed\n" );
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+ break ;
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+ case GL_INVALID_FRAMEBUFFER_OPERATION :
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+ g_error ("OpenGL Error: GL_INVALID_FRAMEBUFFER_OPERATION - Incomplete "
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+ "framebuffer operation\n" );
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+ break ;
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+ case GL_CONTEXT_LOST :
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+ g_error ("OpenGL Error: GL_CONTEXT_LOST - OpenGL context lost\n" );
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+ break ;
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+ default :
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+ g_error ("OpenGL Error: Unknown error code - 0x%x\n" , error );
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+ break ;
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+ }
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}
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