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Adding a Sloppy PS2 port of fluidsynth
Added a if condition on fluidsynth using libpthread instead of libatomic.
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build-cmakelibs.sh

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@@ -87,6 +87,8 @@ git clone --depth 1 -b release-2.6.3 https://github.com/libsdl-org/SDL_mixer.git
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git clone --depth 1 -b release-2.6.3 https://github.com/libsdl-org/SDL_image.git || { exit 1; }
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git clone --depth 1 -b release-2.20.2 https://github.com/libsdl-org/SDL_ttf.git || { exit 1; }
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git clone --depth 1 -b ee-sans_glib https://github.com/ps2dev/fluidsynth || { exit 1; }
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##
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## Build cmake projects
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##
@@ -117,5 +119,7 @@ build SDL_mixer -DCMAKE_POSITION_INDEPENDENT_CODE=OFF -DSDL2MIXER_DEPS_SHARED=OF
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build SDL_image -DCMAKE_POSITION_INDEPENDENT_CODE=OFF -DBUILD_SHARED_LIBS=OFF
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build SDL_ttf -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=OFF -DSDL2TTF_SAMPLES=OFF
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build fluidsynth-sans-glib
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# Finish
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cd ..

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