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Add game-music-emu (gme)#202

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rickgaiser merged 3 commits intops2dev:masterfrom
7dog123:gme
Feb 1, 2026
Merged

Add game-music-emu (gme)#202
rickgaiser merged 3 commits intops2dev:masterfrom
7dog123:gme

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@7dog123
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@7dog123 7dog123 commented Jan 28, 2026

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@Wolf3s
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Wolf3s commented Feb 1, 2026

_ No description provided. _

What's your idea to add this?

@7dog123
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7dog123 commented Feb 1, 2026

_ No description provided. _

What's your idea to add this?

Just to provide real-time playback of classic console sound formats (NSF, SPC, GBS, VGM, etc.) for background music in PS2 homebrew titles.

Instead of streamed audio (WAV/MP3), music is now generated by emulated legacy sound chips and output as PCM to the PS2 audio pipeline.

@rickgaiser rickgaiser merged commit a722bff into ps2dev:master Feb 1, 2026
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@Wolf3s
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Wolf3s commented Feb 1, 2026

_ No description provided. _

What's your idea to add this?

Just to provide real-time playback of classic console sound formats (NSF, SPC, GBS, VGM, etc.) for background music in PS2 homebrew titles.

Instead of streamed audio (WAV/MP3), music is now generated by emulated legacy sound chips and output as PCM to the PS2 audio pipeline.

I was seeing this audio library is used to do some source ports.

@7dog123
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7dog123 commented Feb 2, 2026

_ No description provided. _

What's your idea to add this?

Just to provide real-time playback of classic console sound formats (NSF, SPC, GBS, VGM, etc.) for background music in PS2 homebrew titles.
Instead of streamed audio (WAV/MP3), music is now generated by emulated legacy sound chips and output as PCM to the PS2 audio pipeline.

I was seeing this audio library is used to do some source ports.

Well, you can still do source ports with it if you wanted to.

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3 participants