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Better gui for many channels (wx-specific) #195
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gnodar01
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2d121f2
Create fixed size scroll area
gnodar01 2876cfd
Add channel selector
gnodar01 316643f
Setup signaling for updating layout
gnodar01 2d69800
Make display options smarter
gnodar01 3d34227
style(pre-commit.ci): auto fixes [...]
pre-commit-ci[bot] 732bb2e
Display previously visible items on mode change
gnodar01 5ea44a1
style(pre-commit.ci): auto fixes [...]
pre-commit-ci[bot] 0ac7653
Make update_lut_view private
gnodar01 bcff280
'visible' -> 'displayed' to avoid ambiguity
gnodar01 7abd03d
Revert visibility signaling
gnodar01 e5980fe
Set lut view state to keep visibility and display info
gnodar01 9f5bec0
Set visible off when not displayed
gnodar01 c59ce25
Show display options only after thresh
gnodar01 26e186f
style(pre-commit.ci): auto fixes [...]
pre-commit-ci[bot] cb89ae7
Fix: no built-in for signal introspection
gnodar01 857aee6
Add initial display option tests
gnodar01 f33711c
Merge branch 'main' into wx-many-channel
gnodar01 97601f2
style(pre-commit.ci): auto fixes [...]
pre-commit-ci[bot] 6796096
Fix merge conflict remnants
gnodar01 4aacff0
Remvoe unused method
gnodar01 f3d8360
Put channel removal under test, and fix 0 check bug
gnodar01 d375414
Test channel selection popup
gnodar01 66182ce
Test select [all|none]
gnodar01 774c7c7
style(pre-commit.ci): auto fixes [...]
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Is this signal actually necessary in practice? I tried commenting out
wdg.lut_selector.selectionChanged.connect(lambda: self._wxwidget.Layout())
, and I couldn't notice the effect...