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Emote-AI 2.1

A Minimal Framework for Agent Behavior Using Desire, Anxiety, and Confidence

Author: Cory R. Carlson Repo: github.com/pysocrates/emote-ai


Concept Update: Emote-AI 2.1

In the original Emote-AI framework, agent behavior was governed by just two emotional primitives:

  • Desire: Goal-oriented motivation (the "pull" toward outcomes)
  • Anxiety: Regulatory tension due to uncertainty, failure risk, or external obstacles

The Emote-AI 2.x series adds a third primitive to balance the system:

  • Confidence (introduced in the 2.x series): The agent's internal assessment of its ability to succeed based on past outcomes and current situational clarity

Version 2.1 focuses on environmental safety in the grid-world demo:

  • Hazard-driven anxiety behavior raises the anxiety scalar when hazards (or fog-obscured risks) approach, nudging the agent toward safer, slower routes.
  • No-freeze safeguard prevents the agent from getting stuck at hazard walls by invoking A* route-seeking before movement stalls, ensuring progress without stepping into danger.

Core Primitives

1. Desire

  • Range: 0.0 (disinterest) to 1.0 (compulsion)
  • Drives goal pursuit
  • Increases when tasks are valuable or pressing

2. Anxiety

  • Range: 0.0 (calm) to 1.0 (panic)
  • Rises with uncertainty, obstacles, or repeated failure
  • Modulates risk-awareness and caution

3. Confidence (introduced in the 2.x series)

  • Range: 0.0 (no self-efficacy) to 1.0 (total certainty)
  • Increases with successful task execution
  • Decreases with failure, interruption, or insufficient feedback
  • Works with the 2.1 hazard response to relax defensive routing once threats dissipate

Behavioral Logic Grid

Desire Anxiety Confidence Resulting Behavior
High Low High Direct, assertive pursuit of goal
High High Low Cautious action, fallback planning, info-seeking
Low Low Moderate Idle, or minimal energy task-switching
High Low Low Reckless pursuit, may trigger failure loop
Moderate Moderate High Maintain course, open to adaptation

Agents should adjust their behavioral plan dynamically based on shifts in these three state values.


Implementation Sketch

class EmotionLiteAgent:
    def __init__(self):
        self.desire = 0.6
        self.anxiety = 0.2
        self.confidence = 0.7

    def assess_context(self, success, obstacle, feedback):
        # Simulate learning and adaptation
        if success:
            self.confidence = min(1.0, self.confidence + 0.1)
            self.anxiety = max(0.0, self.anxiety - 0.05)
        if obstacle:
            self.anxiety = min(1.0, self.anxiety + 0.1)
            self.confidence = max(0.0, self.confidence - 0.05)
        if not feedback:
            self.confidence = max(0.0, self.confidence - 0.05)

    def choose_behavior(self):
        if self.desire > 0.7 and self.anxiety < 0.4 and self.confidence > 0.6:
            return "Pursue goal directly"
        elif self.anxiety > 0.6 and self.confidence < 0.4:
            return "Fallback plan or request help"
        elif self.desire < 0.3:
            return "Idle or passive state"
        else:
            return "Cautious pursuit with monitoring"

Design Goals

  • Maintain interpretable agent behavior
  • Avoid full emotion simulation while allowing emotional realism
  • Enable safe and predictable adaptation to uncertainty and feedback

Future Directions

  • Incorporate memory of prior outcomes to influence confidence decay
  • Add optional fourth scalar: Curiosity or Patience
  • Explore agent "mood drift" over time from uneven balance of primitives
  • Apply to RL environments with real reward shaping and goal prioritization

Summary

Emote-AI 2.1 builds on the original minimal framework by pairing the confidence scalar with hazard-aware anxiety modulation and the no-freeze safeguard, giving agents the ability to self-regulate risk while staying mobile. The goal remains clarity, safety, and low-complexity control over behavioral logic for intelligent agents in alignment-critical contexts.

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Minimalist emotion model for AI agents using only desire and anxiety.

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