Whilst conducting research on verification and validation of ambulance DES models, I was coming across other verification and validation techniques I think important to add to the page. When I first wrote it, I tried to focus on key things - but I think it would be good to expand it.
Refer to https://faculty.sites.iastate.edu/tesfatsi/archive/tesfatsi/EmpValidVerificationTesting.OsmanBalci.HandbookOfSimChapter10.1998.pdf
Execution tracing: E.g., traced calls to check closest available ambulance responded; Traced all events for 10 simulated hours ; Traced all movements for 3 ambulances for 48 hours; Checked for apx. 30 calls that the closest available ambulance responded to them; Checked that the count of the number of available units was incremented and decremented at the appropriate times
Trace validation - run real data through - not doable if don’t have access to patient level - but if you do, run a real patient’s parameters through, and see, does the result match up with reality
Has similarities with animation visualisation - that feels almost like a way of doing tracing?
Whilst conducting research on verification and validation of ambulance DES models, I was coming across other verification and validation techniques I think important to add to the page. When I first wrote it, I tried to focus on key things - but I think it would be good to expand it.
Refer to https://faculty.sites.iastate.edu/tesfatsi/archive/tesfatsi/EmpValidVerificationTesting.OsmanBalci.HandbookOfSimChapter10.1998.pdf
Execution tracing: E.g., traced calls to check closest available ambulance responded; Traced all events for 10 simulated hours ; Traced all movements for 3 ambulances for 48 hours; Checked for apx. 30 calls that the closest available ambulance responded to them; Checked that the count of the number of available units was incremented and decremented at the appropriate times
Trace validation - run real data through - not doable if don’t have access to patient level - but if you do, run a real patient’s parameters through, and see, does the result match up with reality
Has similarities with animation visualisation - that feels almost like a way of doing tracing?