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How to get the partial UV texture map? #5

@AndrewChiyz

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@AndrewChiyz

Hi! Thanks for releasing the code.

I have a few questions on how to get the partial UV texture map.

In Section 3,1, as mentioned in the paper, the IUV map of an input image is predicted by using the ResNet-101 based variant of DensePose, and "For easier mapping, the 24 part-specific UV maps are combined to form a single UV Texture map Ts in the format provided in the SURREAL dataset [53] through a pre-computed lookup table." I am trying to train the proposed model on my own dataset, and I have already got IUV maps, but I do not know how to implement such a mapping operation to get the partial UV texture map as described in the paper. Could you please provide some demo code or other GitHub repo to show how to get the partial UV texture map?

Thank you! :)

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