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Description
Couldn't find any references to game modifications in this repo, so I'll start a new topic.
I wonder if it's possible to use Rust's type system and piggyback on Cargo to make it easier for games to support modding.
- Mods are often incompatible with each other. Having an architecture with static guarantees that that is not the case would be awesome and allow modders to build on each other's work.
- Every game with modding support, official or otherwise, needs a package manager to make it easy to install mods. It would be great if there was a reusable package manager for mods. (They don't need to be compatible between games.)