I don't think that this one is going to happen in real use, but just in case.
// VM Luau
default { state_entry() {
float i;
for (
i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0,
i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0,
i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0,
i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0,
i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0,
i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0,
i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0,
i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0,
i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0,
i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0,
i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0,
i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0,
i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0,
i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0,
i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0,
i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0,
i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0,
i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0,
i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0,
i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0,
i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0,
i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0,
i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0,
i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0,
i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0, i = 0,
i = 0, i = 0, i = 0
; FALSE;
) {}
llOwnerSay("Ok");
}}
// -- > Out of registers when trying to allocate 1 registers: exceed limit 255
The increment works well. Is it the RegScope line?
I don't think that this one is going to happen in real use, but just in case.
slua/Compiler/src/LSLCompiler.cpp
Lines 629 to 632 in f629edc
The increment works well. Is it the
RegScopeline?slua/Compiler/src/LSLCompiler.cpp
Lines 645 to 649 in f629edc