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v0.2.0

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@sergcpp sergcpp released this 04 Dec 01:45
· 552 commits to master since this release

Added

  • DirectX 12 backend
  • DNN denoising (using weights from OIDN)
  • GPU ray sorting
  • Better memory allocator for GPU backends
  • Physical sky (as baked env texture)
  • Pipeline HWRT invocation (Vulkan only, disabled for now)
  • Detailed denoising tests, basic samples

Fixed

  • Incorrect camera far clipping
  • High memory consumption with Vulkan
  • Bright pixels burn-in with filmic tonemapping
  • Env map seam (GPU only)
  • Incorrect directional light caustics
  • Crash on weird resolutions (e.g. 513x513)
  • Negative color values (GPU only)

Changed

  • Texture filtering is done stochastically
  • Tests are invoked in parallel
  • VNDF sampling is simplified (using spherical caps method)