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[GAME BUG]: Crashes on Bloodborne [CUSA03023] with shadPS4 0.8.0 #2887

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ylorn opened this issue May 7, 2025 · 4 comments
Open
5 tasks done

[GAME BUG]: Crashes on Bloodborne [CUSA03023] with shadPS4 0.8.0 #2887

ylorn opened this issue May 7, 2025 · 4 comments

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@ylorn
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ylorn commented May 7, 2025

Checklist (we expect you to perform these steps before opening the issue)

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.
  • I have re-dumped the game and performed a clean install without mods and the issue is still present.
  • I have disabled all patches and cheats and the issue is still present.
  • I have all the required system modules installed.

Describe the Bug

After launching the game, it runs for several seconds, and then crashes.

Not patches applied whatsoever!

Here is the crash reports from the macOS system.

-------------------------------------
Translated Report
-------------------------------------

Process:               shadps4 [4449]
Path:                  /Applications/shadps4.app/Contents/MacOS/shadps4
Identifier:            com.shadps4-emu.shadps4
Version:               0.8.0 (1.0.0)
Code Type:             X86-64 (Translated)
Parent Process:        launchd [1]
User ID:               501

Date/Time:             2025-05-07 14:20:42.2540 -0400
OS Version:            macOS 15.4.1 (24E263)
Report Version:        12
Anonymous UUID:        FAE36176-7B3E-2673-0368-65579F872B7F


Time Awake Since Boot: 8800 seconds

System Integrity Protection: enabled

Notes:
RIP register does not match crashing frame (0x0 vs 0x7FF8A4AAEAE0)

Crashed Thread:        0  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_CRASH (SIGABRT)
Exception Codes:       0x0000000000000000, 0x0000000000000000

Termination Reason:    Namespace ROSETTA, Code 0 

Error Formulating Crash Report:
RIP register does not match crashing frame (0x0 vs 0x7FF8A4AAEAE0)

Thread 0 Crashed::  Dispatch queue: com.apple.main-thread
0   ???                           	    0x7ff8a4aaeae0 ???
1   libsystem_kernel.dylib        	    0x7ff8174feb4a mach_msg2_trap + 10
2   libsystem_kernel.dylib        	    0x7ff81750d677 mach_msg2_internal + 83
3   libsystem_kernel.dylib        	    0x7ff817505bbe mach_msg_overwrite + 574
4   libsystem_kernel.dylib        	    0x7ff8174fee3e mach_msg + 19
5   CoreFoundation                	    0x7ff817629844 __CFRunLoopServiceMachPort + 145
6   CoreFoundation                	    0x7ff8176282ad __CFRunLoopRun + 1430
7   CoreFoundation                	    0x7ff8176276d0 CFRunLoopRunSpecific + 536
8   HIToolbox                     	    0x7ff82345a0d4 RunCurrentEventLoopInMode + 281
9   HIToolbox                     	    0x7ff82345cf97 ReceiveNextEventCommon + 499
10  HIToolbox                     	    0x7ff8235e619a _BlockUntilNextEventMatchingListInModeWithFilter + 63
11  AppKit                        	    0x7ff81af43e39 _DPSNextEvent + 912
12  AppKit                        	    0x7ff81b9d1997 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1263
13  shadps4                       	     0x2000001762b Cocoa_PumpEventsUntilDate + 219
14  shadps4                       	     0x2000001785a Cocoa_WaitEventTimeout + 90
15  shadps4                       	     0x20001235a8c SDL_WaitEventTimeoutNS + 1756
16  shadps4                       	     0x200007437b0 Frontend::WindowSDL::WaitEvent() + 48
17  shadps4                       	     0x20000739f9f Core::Emulator::Run(std::__1::__fs::filesystem::path const&, std::__1::vector<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char>>, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char>>>>) + 5599
18  shadps4                       	     0x2000066a727 0x20000000000 + 6727463
19  shadps4                       	     0x20000669400 0x20000000000 + 6722560
20  QtCore                        	      0x700c7db27a 0x700c6f0000 + 963194
21  QtWidgets                     	      0x700935be80 0x700921f000 + 1298048
22  QtWidgets                     	      0x700935bd0d 0x700921f000 + 1297677
23  QtWidgets                     	      0x700935cddd QAbstractButton::mouseReleaseEvent(QMouseEvent*) + 205
24  QtWidgets                     	      0x7009286495 QWidget::event(QEvent*) + 469
25  QtWidgets                     	      0x700922c0f4 QApplicationPrivate::notify_helper(QObject*, QEvent*) + 308
26  QtWidgets                     	      0x700922e958 QApplication::notify(QObject*, QEvent*) + 6840
27  QtCore                        	      0x700c786c73 QCoreApplication::sendSpontaneousEvent(QObject*, QEvent*) + 147
28  QtWidgets                     	      0x700922c749 QApplicationPrivate::sendMouseEvent(QWidget*, QMouseEvent*, QWidget*, QWidget*, QWidget**, QPointer<QWidget>&, bool, bool) + 937
29  QtWidgets                     	      0x70092a0680 0x700921f000 + 530048
30  QtWidgets                     	      0x700929f616 0x700921f000 + 525846
31  QtWidgets                     	      0x700922c0f4 QApplicationPrivate::notify_helper(QObject*, QEvent*) + 308
32  QtWidgets                     	      0x700922d08e QApplication::notify(QObject*, QEvent*) + 494
33  QtCore                        	      0x700c786c73 QCoreApplication::sendSpontaneousEvent(QObject*, QEvent*) + 147
34  QtGui                         	      0x700b250e24 QGuiApplicationPrivate::processMouseEvent(QWindowSystemInterfacePrivate::MouseEvent*) + 2452
35  QtGui                         	      0x700b2b989b QWindowSystemInterface::sendWindowSystemEvents(QFlags<QEventLoop::ProcessEventsFlag>) + 443
36  libqcocoa.dylib               	      0x700a29774c 0x700a27e000 + 104268
37  CoreFoundation                	    0x7ff81762970e __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 17
38  CoreFoundation                	    0x7ff8176296b0 __CFRunLoopDoSource0 + 157
39  CoreFoundation                	    0x7ff81762946f __CFRunLoopDoSources0 + 203
40  CoreFoundation                	    0x7ff8176280e4 __CFRunLoopRun + 973
41  CoreFoundation                	    0x7ff8176276d0 CFRunLoopRunSpecific + 536
42  HIToolbox                     	    0x7ff82345a0d4 RunCurrentEventLoopInMode + 281
43  HIToolbox                     	    0x7ff82345ce60 ReceiveNextEventCommon + 188
44  HIToolbox                     	    0x7ff8235e619a _BlockUntilNextEventMatchingListInModeWithFilter + 63
45  AppKit                        	    0x7ff81af43e39 _DPSNextEvent + 912
46  AppKit                        	    0x7ff81b9d1997 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1263
47  AppKit                        	    0x7ff81af34f19 -[NSApplication run] + 610
48  libqcocoa.dylib               	      0x700a2950a9 0x700a27e000 + 94377
49  QtCore                        	      0x700c790236 QEventLoop::exec(QFlags<QEventLoop::ProcessEventsFlag>) + 550
50  QtCore                        	      0x700c7868ad QCoreApplication::exec() + 157
51  shadps4                       	     0x200007353ad main + 6509
52  dyld                          	     0x20103bfd530 start + 3056

Thread 1:: com.apple.rosetta.exceptionserver
0   runtime                       	    0x7ff7ffde4a6c 0x7ff7ffde1000 + 14956


...

Full crash report can be found in shadps4-2025-05-07-142045.zip

Reproduction Steps

  1. launch the game via shadPS4
  2. wait for a few seconds
  3. the crash happens

Specify OS Version

macOS Sequoia 15.4.1 (24E263)

CPU

Apple M3 Ultra

GPU

Apple M3 Ultra

Amount of RAM in GB

512 GB

Amount of VRAM in GB

464 GB

Log File

shad_log.txt

@ItsBildo

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@naterfute

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@ihavenoface5

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@StevenMiller123
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@ItsBildo @naterfute @ihavenoface5
The issues you three are describing are unrelated to the original issue. macOS works completely differently from Windows, and never hits the assert you are describing.

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