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Language design #1

@vyorkin

Description

@vyorkin

moved from shitjs/meta/issues/2

Initial thoughts

informal description

  1. written in JavaScript
  2. no statements, only expressions
  3. no var (variables are always declared in a global scope by default)
  4. no return – ShitScript returns the last evaluated expression
  5. no floating point numbers (only integers)
  6. no unary operators (?)
  7. no classes, no array's, no object's (except for console and window)

shitty ideas

  • allow using -, ?, ! in function names (no-camel-case)
  • super weird type coercions (or just some non-obvious implicit coercions result in string 'shit')
  • ; -> )))
  • === -> ====, !== -> !===
  • (...) -> [...]
  • function -> shit / fuck
  • try -> why-the-fuck-not
  • catch -> fucked-up
  • finally -> dont-fucking-care
  • say please to enable lexical scoping
  • you can't use a couple of numbers (e.g. 4 and 2) for no reason
  • x / 0 = Math.random()
  • if -> o-rly?
  • then -> ya-rly
  • else -> no-way
  • o-rly?-ya-rly-no-way for one-liners (without brackets)
  • . -> -> (works only for console and window)

an example program:

fuck wat[] {
  calculate!!![2, 0])))
}

shit calculate!!![y, x] please {
  z = 5)))
  why-the-fuck-not {
    o-rly? z % 2 ==== 0 {
      y / x)))
    } no-way {
      x / y)))
    }
  } fucked-up[e] {
    console.lol[e])))
  } dont-fucking-care {
    0)))
  }
}

P.S.: Not sure about using words fuck and shit everywhere (may be considered offensive)

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