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Description
Describe the crash
As I launched into the games menu after the intros. For a few seconds or more, the game crash's.
To Reproduce
Steps to reproduce the behavior: Having beardlib installed crashed my game. I unistalled it and it no longer crashed. I decided to try to reinstall beardlib and then it does the same crash.
Crashlog
Thu Jul 24 01:09:36 2025
Application has crashed: access violation
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_error_init
payday2_win32_release (???) zip_error_init
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlGetAppContainerNamedObjectPath
ntdll (???) RtlGetAppContainerNamedObjectPath
Current thread: Main
Script stack:
load() lib/managers/dynamicresourcemanager.lua:151
_LoadAsset() @mods/BeardLib/Classes/Managers/FileManager.lua:236
LoadAsset() @mods/BeardLib/Classes/Managers/FileManager.lua:258
unit_data() @mods/BeardLib/Hooks/CoreSystem.lua:62
core/lib/managers/coresequencemanager.lua:683