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go-psn-api

A Playstation Network API wrapper written in Go.

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Corresponding to my research how PSN works you need npsso to interact with Sony servers. Instructions how to get it below.

How to get npsso

Fully described here - https://tusticles.com/psn-php/first_login.html

If link above doesn't work

Copy this js code:

(function(open) {
    XMLHttpRequest.prototype.open = function(method, url, async, user, pass) {

        this.addEventListener("readystatechange", function() {
            if (this.readyState == XMLHttpRequest.DONE) {
                let response = JSON.parse(this.responseText);

                if (response && "npsso" in response) {
                    console.log('found npsso', response.npsso);
                }
            }
        }, false);

        open.call(this, method, url, async, user, pass);
    };

    window.onbeforeunload = function(){
        return 'Are you sure you want to leave?';
    };

})(XMLHttpRequest.prototype.open);
  • Navigate to https://account.sonyentertainmentnetwork.com/ in your browser and open your browser’s developer console
  • Paste the above Javascript into the console and then login.
  • After the login flow is completed, you should see a new log in the developer console that looks like: found npsso <64 character code>. Copy that 64 character code.

Functionality

  • You can get user profile info
  • You can get trophy titles
  • You can get trophy groups
  • You can get trophies

Example

package main

import (
	"context"
	"fmt"
	"github.com/sizovilya/go-psn-api"
)

func main() {
	ctx := context.Background()
	opts := &psn.Options{
		Lang:   "ru", // See https://github.com/sizovilya/go-psn-api/blob/main/langs.go
		Region: "ru", // See https://github.com/sizovilya/go-psn-api/blob/main/regions.go
		Npsso:  "<your_npsso_code>",
	}

	client, err := psn.NewClient(opts)
	if err != nil {
		panic(err)
	}

	// Authenticate to get access and refresh tokens.
	err = client.AuthWithNPSSO(ctx, opts.Npsso)
	if err != nil {
		panic(err)
	}

	// You can also use a refresh token for subsequent authentications.
	// refreshToken, _ := client.RefreshToken()
	// err = client.AuthWithRefreshToken(ctx, refreshToken)
	// if err != nil {
	// 	panic(err)
	// }

	// Get user profile information.
	profile, err := client.GetProfile(ctx, "geeek_52rus")
	if err != nil {
		panic(err)
	}
	fmt.Printf("Profile: %+v\n", profile)

	// Get trophy titles.
	trophyTitles, err := client.GetTrophyTitles(ctx, "geeek_52rus", 50, 0)
	if err != nil {
		panic(err)
	}
	fmt.Printf("Trophy Titles: %+v\n", trophyTitles)

	// Get trophy groups for a specific title.
	if len(trophyTitles.TrophyTitles) > 0 {
		trophyTitleID := trophyTitles.TrophyTitles[0].NpCommunicationID
		trophyGroups, err := client.GetTrophyGroups(ctx, trophyTitleID, "geeek_52rus")
		if err != nil {
			panic(err)
		}
		fmt.Printf("Trophy Groups: %+v\n", trophyGroups)
	}

	// Get trophies for a specific title and group.
	trophies, err := client.GetTrophies(ctx, "NPWR13348_00", "001", "geeek_52rus")
	if err != nil {
		panic(err)
	}
	fmt.Printf("Trophies: %+v\n", trophies)
}

This project highly inspired by https://github.com/Tustin/psn-php. Some useful things like auth headers and params found in Tustin/psn-php.

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A Playstation Network API wrapper written in Go

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