A classic Space Invaders game built through prompting with Claude 3.5 Sonnet. The game features retro-style graphics, sound effects, and progressive difficulty.
This game was developed through a series of prompts with Claude. Here'''s the key development steps:
- 
Core Game Development - Created base Entity class for game objects
- Implemented player movement and shooting
- Added enemy formation and movement patterns
- Created collision detection system
 
- 
Sound System Evolution - Started with basic alien movement sound
- Refined to 55Hz base frequency
- Added 4-semitone descending pattern
- Implemented noise-based shooting sounds
- Created modulated UFO sound
- Added explosion sound effects
 
- 
Game Mechanics Enhancement - Added diving aliens with 1->2->3 cycling pattern
- Implemented level progression
- Created destructible barriers
- Added UFO bonus enemy
- Implemented starfield background
- Added initial delay before enemies shoot
 
- 
Build System Development - Started with multiple script files
- Created Node.js build script
- Added minification
- Implemented basic code obfuscation
- Created single self-contained HTML output
 
- Clone the repository
- Install dependencies:
npm install- Build the game:
npm run build- Open dist/spaceinvaders.htmlin a browser
.
├── index.html          # Main game HTML
├── js/
│   ├── Entity.js      # Base class for game objects
│   ├── Player.js      # Player ship implementation
│   ├── Enemy.js       # Enemy aliens implementation
│   ├── Barrier.js     # Destructible barriers
│   ├── Bullet.js      # Projectile handling
│   ├── StarField.js   # Background star animation
│   ├── UFO.js         # Bonus UFO enemy
│   ├── SoundEngine.js # Web Audio implementation
│   ├── GameEngine.js  # Main game logic
│   └── main.js        # Entry point
├── build.js           # Build script
└── package.json       # Project configuration
- Classic Space Invaders gameplay
- Progressive difficulty with each wave
- Destructible barriers that reset each wave
- Diving aliens with cycling patterns (1->2->3->1)
- UFO bonus enemy with unique sound
- Score tracking system
- Game over and restart functionality
The game uses Web Audio API for all sound effects:
- Alien movement: 55Hz base frequency with 4-semitone descent pattern
- Shooting: Noise-based effects with frequency sweeps
- UFO: Modulated oscillators for distinctive sound
- Explosions: Noise burst effects
- Animated starfield background
- Enemy formation movement
- Diving alien patterns
- Destructible barrier visualization
- UFO bonus enemy animation
The project uses a custom build script that:
- Combines all JavaScript files
- Minifies code and HTML
- Applies basic code obfuscation
- Creates a single, self-contained HTML file
- Left/Right Arrow Keys: Move player
- Spacebar: Shoot
- Enter: Restart game (after game over)
For development:
- Edit source files in js/directory
- Open index.htmldirectly in browser for testing
- Use build script for distribution:
npm run build- Developed through prompting with Anthropic'''s Claude 3.5 Sonnet
- Inspired by the classic Space Invaders arcade game
- Built using vanilla JavaScript and Web Audio API
MIT License