Skip to content

Commit 5998e2b

Browse files
Fix broken links
1 parent cab7c30 commit 5998e2b

File tree

2 files changed

+2
-2
lines changed

2 files changed

+2
-2
lines changed

packages/audiodocs/docs/guides/lets-make-some-noise.mdx

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -108,7 +108,7 @@ import LetsMakeSomeNoiseSrc from '!!raw-loader!@site/src/examples/LetsMakeSomeNo
108108
In this guide, we have learned how to create a simple audio player using [`AudioContext`](/core/audio-context) and [``AudioBufferSourceNode``](/sources/audio-buffer-source-node) as well as how we can load audio data from a remote source. To sum up:
109109

110110
- `AudioContext` is the main object that controls the audio graph.
111-
- the [`decodeAudioData`](/core/base-audio-context#decodeaudiodata) method can be used to load audio data from a remote resource in the form of an [`AudioBuffer`](sources/audio-buffer).
111+
- the [`decodeAudioData`](/core/base-audio-context#decodeaudiodata) method can be used to load audio data from a remote resource in the form of an [`AudioBuffer`](/sources/audio-buffer).
112112
- `AudioBufferSourceNode` can be used with any `AudioBuffer`.
113113
- In order to hear the sounds, we need to connect the source node to the destination node exposed by `AudioContext`.
114114
- We can control the playback of the sound using [`start`](/sources/audio-buffer-source-node#start) and [`stop`](/sources/audio-scheduled-source-node#stop) methods of the `AudioBufferSourceNode` (and other source nodes, which we will show later).

packages/audiodocs/docs/sources/audio-buffer.mdx

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -13,7 +13,7 @@ specific sample rate which is the quantity of frames that will play in one secon
1313
![](/img/audioBuffer.png)
1414

1515
It can be created from audio file using `decodeAudioData`, `decodeAudioDataSource` or from raw data using `constructor`.
16-
Once you have data in `AudioBuffer`, audio can be played by passing it to [`AudioBufferSourceNode`](/sources/audio-buffer-source-node).
16+
Once you have data in `AudioBuffer`, audio can be played by passing it to [`AudioBufferSourceNode`](audio-buffer-source-node).
1717

1818
## Constructor
1919

0 commit comments

Comments
 (0)