diff --git a/packages/audiodocs/docs/core/audio-node.mdx b/packages/audiodocs/docs/core/audio-node.mdx
index f9cf4ade..73727481 100644
--- a/packages/audiodocs/docs/core/audio-node.mdx
+++ b/packages/audiodocs/docs/core/audio-node.mdx
@@ -35,6 +35,52 @@ Based on them we can obtain output's number of channels and mixing strategy.
| `channelCountMode` | [`ChannelCountMode`](/types/channel-count-mode) | Enumerated value that specifies the method by which channels are mixed between the node's inputs and outputs. | |
| `channelInterpretation` | [`ChannelInterpretation`](/types/channel-interpretation) | Enumerated value that specifies how input channels are mapped to output channels when number of them is different. | |
+## Examples
+
+### Connecting node to node
+
+```tsx
+import { OscillatorNode, GainNode, AudioContext } from 'react-native-audio-api';
+
+function App() {
+ const audioContext = new AudioContext();
+ const oscillatorNode = audioContext.createOscillator();
+ const gainNode = audioContext.createGain();
+
+ gainNode.gain.value = 0.5; //lower volume to 0.5
+ oscillatorNode.connect(gainNode);
+ gainNode.connect(audioContext.destination);
+ oscillatorNode.start(audioContext.currentTime);
+}
+```
+
+### Connecting node to audio param (LFO-controlled parameter)
+
+```tsx
+import { OscillatorNode, GainNode, AudioContext } from 'react-native-audio-api';
+
+function App() {
+ const audioContext = new AudioContext();
+ const oscillatorNode = audioContext.createOscillator();
+ const lfo = audioContext.createOscillator();
+ const gainNode = audioContext.createGain();
+
+ gainNode.gain.value = 0.5; //lower volume to 0.5
+ lfo.frequency.value = 2; //low frequency oscillator with 2Hz
+
+ // by default oscillator wave values ranges from -1 to 1
+ // connecting lfo to gain param will cause the gain param to oscillate at 2Hz and its value will range from 0.5 - 1 to 0.5 + 1
+ // you can modulate amplitude by connecting lfo to another gain that would be responsible for this value
+ lfo.connect(gainNode.gain)
+
+ oscillatorNode.connect(gainNode);
+ gainNode.connect(audioContext.destination);
+ oscillatorNode.start(audioContext.currentTime);
+ lfo.start(audioContext.currentTime);
+}
+```
+
+
## Methods
### `connect`
@@ -43,7 +89,7 @@ The above method lets you connect one of the node's outputs to a destination.
| Parameters | Type | Description |
| :---: | :---: | :---- |
-| `destination` | [`AudioNode`](/core/audio-node) | `AudioNode` to which to connect. |
+| `destination` | [`AudioNode`](/core/audio-node) or [`AudioParam`](/core/audio-param) | `AudioNode` or `AudioParam` to which to connect. |
#### Errors:
@@ -59,7 +105,7 @@ The above method lets you disconnect one or more nodes from the node.
| Parameters | Type | Description |
| :---: | :---: | :---- |
-| `destination` | [`AudioNode`](/core/audio-node) | `AudioNode` to which to connect. |
+| `destination` | [`AudioNode`](/core/audio-node) or [`AudioParam`](/core/audio-param) | `AudioNode` or `AudioParam` from which to disconnect. |
If no arguments provided node disconnects from all outgoing connections.