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This repository was archived by the owner on Nov 7, 2025. It is now read-only.
This repository was archived by the owner on Nov 7, 2025. It is now read-only.

In-game UI not updating bindings on second use #2

@songyang-dev

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@songyang-dev

Note to self (I'm the dev).

When the prefab is instantiated again during the same play session in the editor, the bindings that have been overwritten do not show their updated names. The plugin shows the same bindings that were there by default.

Found on Unity 2019.4 LTS.

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