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Import character from .fbx file previously exported from blender to Unity
Rigify it
Parent other armature to rigified character
Try to export animation
Export fails
Example/Use case: I tried to animate a character that uses a bow which is rigged. To have better preview during creation of animations I've parented a rigged bow to rigified character, but I can't export it until I unparent it. Fixing this would make this workflow easier to use.