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Can't export rigified character's animations if Rigify's armature has custom object without armature #178

@CatStrategist

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@CatStrategist
  1. Import character from .fbx file previously exported from blender to Unity
  2. Rigify it
  3. Parent other armature to rigified character
  4. Try to export animation
  5. Export fails

Example/Use case: I tried to animate a character that uses a bow which is rigged. To have better preview during creation of animations I've parented a rigged bow to rigified character, but I can't export it until I unparent it. Fixing this would make this workflow easier to use.

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