@@ -128,7 +128,7 @@ namespace StarEngine {
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body->ApplyLinearImpulseToCenter (b2Vec2 (impulse->x , impulse->y ), wake);
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}
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- static void Rigidbody2DComponent_GetLinearVelocity (UUID entityID, glm::vec2* outLinearVelocity)
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+ static void RigidBody2DComponent_GetLinearVelocity (UUID entityID, glm::vec2* outLinearVelocity)
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{
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Scene* scene = ScriptEngine::GetSceneContext ();
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SE_CORE_ASSERT (scene);
@@ -141,7 +141,7 @@ namespace StarEngine {
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*outLinearVelocity = glm::vec2 (linearVelocity.x , linearVelocity.y );
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}
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- static RigidBody2DComponent::BodyType Rigidbody2DComponent_GetType (UUID entityID)
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+ static RigidBody2DComponent::BodyType RigidBody2DComponent_GetType (UUID entityID)
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{
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Scene* scene = ScriptEngine::GetSceneContext ();
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SE_CORE_ASSERT (scene);
@@ -153,7 +153,7 @@ namespace StarEngine {
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return Utils::RigidBody2DTypeFromBox2DBody (body->GetType ());
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}
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- static void Rigidbody2DComponent_SetType (UUID entityID, RigidBody2DComponent::BodyType bodyType)
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+ static void RigidBody2DComponent_SetType (UUID entityID, RigidBody2DComponent::BodyType bodyType)
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{
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Scene* scene = ScriptEngine::GetSceneContext ();
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SE_CORE_ASSERT (scene);
@@ -218,9 +218,9 @@ namespace StarEngine {
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SE_ADD_INTERNAL_CALL (RigidBody2DComponent_ApplyLinearImpulse);
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SE_ADD_INTERNAL_CALL (RigidBody2DComponent_ApplyLinearImpulseToCenter);
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- SE_ADD_INTERNAL_CALL (Rigidbody2DComponent_GetLinearVelocity );
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- SE_ADD_INTERNAL_CALL (Rigidbody2DComponent_GetType );
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- SE_ADD_INTERNAL_CALL (Rigidbody2DComponent_SetType );
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+ SE_ADD_INTERNAL_CALL (RigidBody2DComponent_GetLinearVelocity );
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+ SE_ADD_INTERNAL_CALL (RigidBody2DComponent_GetType );
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+ SE_ADD_INTERNAL_CALL (RigidBody2DComponent_SetType );
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SE_ADD_INTERNAL_CALL (Input_IsKeyDown);
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}
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