@@ -23,8 +23,7 @@ USE AT YOUR OWN RISK.
23
23
===================
24
24
Version information
25
25
===================
26
- Version number : 0.6.0
27
-
26
+ Version number : 0.7.0
28
27
29
28
===========
30
29
Description
@@ -33,18 +32,29 @@ This game is a tribute and a Dune 2 remake that is more up to date with the
33
32
current standards yet still keeps the 'nostalgia' (as far as that can go with remakes).
34
33
35
34
35
+ =====
36
+ Usage
37
+ =====
38
+ Double-click d2tm.exe
39
+
40
+ If you want to influence the screen resolution, full-screen mode and other things:
41
+ 1. You can either edit settings.ini
42
+ 2. You can also run d2tm.exe with flags, ie from command prompt, run "d2tm.exe --help" for all possible options
43
+
36
44
========
37
45
Features
38
46
========
39
47
* 1080p or higher screen resolution (minimum is 800x600)
48
+ - change resolution in settings.ini
49
+ - full-screen/windowed mode can be set in settings.ini
40
50
* Smooth gameplay
41
51
- C&C like controls
42
52
- "point and click" gameplay
43
53
- map zooming (mouse wheel)
44
54
- easy to use interface
45
55
- queueing
46
56
* Hotkeys
47
- - hold R (and click accordingly) to repair units and structures
57
+ - Press R (and click accordingly) to repair units and structures
48
58
- Unit selected: hold CTRL to force attack
49
59
- Structure selected: hold CTRL to set rally point
50
60
- can be used on anything that has to do with units (repair facility, etc)
@@ -65,31 +75,29 @@ Features
65
75
* Uses all original dune 2 (english) mission briefings
66
76
* Little animation 'system' for nice effects (fading, explosions, smoke, etc)
67
77
* Ability to play Skirmish games (4 players max)
68
- - Map size is 128x128
69
- - with random map generator
70
- - ability to create your own maps (see skirmish folder, map size is 64x64)
78
+ - Max map size (random maps) is 128x128
79
+ - with own random map generator
80
+ - ability to create your own maps (see skirmish folder, max size is 64x64)
71
81
72
82
===================
73
83
System Requirements
74
84
===================
75
85
The program has been tested on several systems; though it is timer based
76
- the ideal is 60 fps or higher for a fluent gameplay overall. Windowed mode
77
- is slower in general then full-screen. Most systems with just Windows would
78
- run the program.
86
+ the ideal is 60 fps or higher for a fluent gameplay overall. Most systems
87
+ with just Windows would run the program.
79
88
80
89
There are good experiences running this game within Wine on Linux. Those who
81
90
do not use Windows, but still want to try out the game, you could give Wine
82
91
a shot.
83
92
84
- FYI: There is a Github ticket for working on Linux support; I dont use Linux
85
- so if anyone wants to help with this contact me.
86
-
93
+ If you are a Linux user, good chance is you can compile this yourself. Head out
94
+ to the Github repository and follow the readme.md
87
95
88
96
==================================
89
97
BALACING NOTES / UNIT DESCRIPTIONS
90
98
==================================
91
99
One of the things DUNE 2 lacked, was real balancing. Mostly you would win by just having bigger
92
- better , and mostly, more units then your computer opponent. In D2TM this issue should be solved;
100
+ better , and mostly, more units than your computer opponent. In D2TM this issue should be solved;
93
101
though I am not there yet, I do intent to get there!
94
102
95
103
In order to tackle this issue, a few things have been changed:
@@ -104,7 +112,7 @@ Infantry/Soldier:
104
112
-----------------
105
113
These units have little to no effect on bigger units, but they are the best weapon against the Trooper
106
114
and Troopers. Having no soldiers around your base, makes it a lot tougher to defend it. Even trikes
107
- and Quads will have a more harder time to take out Trooper/Troopers then the Infantry/Soldier.
115
+ and Quads will have a worse time to take out Trooper/Troopers then the Infantry/Soldier.
108
116
109
117
Quad/Trike/Raider:
110
118
------------------
@@ -139,7 +147,7 @@ is fast but it lacks armor. Therefor it is easy to destroy.
139
147
Deviator:
140
148
---------
141
149
The Deviator acts like a normal Rocket Launcher. However, by firing its nerve gas it will convert
142
- any unit to its own side. (Unline Dune 2, the units will STAY that way and not be converted back).
150
+ any unit to its own side. (Unlike Dune 2, the units will STAY that way and not be converted back).
143
151
The unit is fast, light-weighted and has little armor; thus easily to destroy. However, do NOT
144
152
underestimate the power and danger of this unit!
145
153
@@ -152,28 +160,26 @@ Dune 2 - The Maker could never get this far, without the help of the following p
152
160
Libraries:
153
161
Allegro (www.allegro.cc)
154
162
AlFONT (Javier Gonzalez)
155
- AlMP3 (Javier Gonzalez)
156
- FBlend (Robert J Ohannessian)
157
163
158
- TEAM Members :
164
+ Contributors :
159
165
Vidiware (www.vidiware.com)
160
- Timen
161
- Nema Fakei
162
- MrFlibble
163
-
164
- Others:
165
166
Jesse Reid (Gobalopper, www.dune2k.com)
166
167
Amarillion (allegro.cc)
167
168
Jpexs (dune 2 seedmap generator)
168
169
Rene (for the D2TM skirmish map editor)
169
-
170
- Contributors:
170
+ Rozmy (improved gfx since 0.7.0)
171
+ Timen
172
+ Nema Fakei
173
+ MrFlibble
171
174
Guillaume Lavoie
172
175
Dennis Stansert
173
176
Ash
174
177
Ruurd Nijdam
175
178
rphl
176
179
Rene
180
+ Paul (code contributions)
181
+ Miria (code contributions)
182
+
177
183
178
184
Books / Must reads:
179
185
C++ Grand Cru (Stevem Holzner)
0 commit comments