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Copy file name to clipboardExpand all lines: ARCHIVE.md
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### Lighting / Shadows
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- Lighting 2D
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- 📚 [Lighting a 2D Game](http://www.wholehog-games.com/devblog/2013/06/07/lighting-in-a-2d-game/) - Proper 2D lighting with diffuse, self illumination and normal maps.
- 📚 [Ledge Grabbing](https://gamedevelopment.tutsplus.com/tutorials/basic-2d-platformer-physics-part-4--cms-26046) - Tutorial on ledge grabbing in 2D platformer physics.
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- Soft Body
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- 📚 [Box2D Soft Body Blobs](https://www.emanueleferonato.com/2012/09/21/step-by-step-creation-of-a-box2d-soft-body-blob/) - Step by step creation of a Box2D soft body blob.
- 🎉 [Esoterica Engine](https://github.com/BobbyAnguelov/Esoterica) - High-performance game engine with editor and AAA quality animation graph.
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- 🎉 [Ethereal Engine](https://github.com/volcoma/EtherealEngine) - Cross-platform game engine and editor.
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- 🎉 [ezEngine](https://github.com/ezEngine/ezEngine) - Game engine in active development.[[Editor Info](http://ezengine.net/pages/getting-started/editor-overview.html)]
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- 🎉 [Ethereal Engine](https://github.com/ir-engine/etherealengine-archive) - Cross-platform game engine and editor.
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- 🎉 [ezEngine](https://github.com/ezEngine/ezEngine) - Game engine in active development.
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- 🎉 [FIFE](https://github.com/fifengine/fifengine) - Multi-platform isometric game engine.
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- 🎉 [Irrlicht](https://sourceforge.net/projects/irrlicht/) - Cross-platform 3D engine worked on for nearly 2 decades. [[Website](https://irrlicht.sourceforge.io/)]
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- 🎉 [Limon Engine](https://github.com/enginmanap/limonEngine) - 3D FPS game engine with full dynamic lighting and shadows.
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- 🎉 [Rootex](https://github.com/sdslabs/rootex) - Advanced C++ 3D game engine powering an in-production game.
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- 🎉 [Skylicht](https://github.com/skylicht-lab/skylicht-engine) - Upgraded features including audio, physics and particles. Built on _Irrlicht_.
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- 🎉 [Spartan Engine](https://github.com/PanosK92/SpartanEngine) - Emphasis on quality and performance.
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- 🎉 [Toolkit](https://github.com/Oyun-Teknolojileri/ToolKit) - Simple 2D/3D game and app develepment kit.
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- 🎉 [Torque 3D](https://github.com/GarageGames/Torque3D) - High-performance 3D engine built on _The Forge_.
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- 🔒 [UPBGE](https://github.com/UPBGE/upbge) - Blender game engine, originally forked from _Blender_.
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- C++: Game Framework
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- 🎉 [LeoECS](https://github.com/Leopotam/ecs) - ECS framework powered by C# with optional integration to _Unity_.
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- C#: Game Engine w/Editor
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- 🎉 [Duality](https://github.com/AdamsLair/duality) - Modular 2D engine, editor built with _OpenTK_.
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- 🎉 [Flat Red Ball](https://github.com/vchelaru/FlatRedBall) - 2D game engine & design tools, built with _MonoGame_. [[Gui Editor](http://vchelaru.github.io/Gum/) | [Website](https://flatredball.com/)]
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- 🎉 [Flat Red Ball](https://github.com/vchelaru/FlatRedBall) - 2D game engine & design tools, built with _MonoGame_. [[Website](https://flatredball.com/)]
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- 🎉 [Murder](https://github.com/isadorasophia/murder) - Pixel-art, ECS game engine built on _MonoGame_. [[Docs](https://isadorasophia.com/murder/)]
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- 🎉 [Stride](https://github.com/stride3d/stride) - Game engine for realistic rendering and VR. Formerly _Xenko_. [[Website](https://www.stride3d.net/)]
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- 💸 [Unity](https://store.unity.com/) - Biggest name in game engines, industry standard.
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- Dart: File Formats
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- 🎉 [image](https://github.com/brendan-duncan/image) - Library for decoding / encoding image formats and image processing.
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- Dart: Game Framework
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- 🎉 [Flame](https://github.com/flame-engine/flame) - Minimalist _Flutter_ based 2D game engine. [[Awesome](https://github.com/flame-engine/awesome-flame#readme) | [Examples](https://examples.flame-engine.org/#/) | [Tutorials](https://tutorials.flame-engine.org/#/) | [Website](https://flame-engine.org/)]
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- 🎉 [Flame](https://github.com/flame-engine/flame) - Minimalist _Flutter_ based 2D game engine. [[Awesome](https://github.com/flame-engine/awesome-flame#readme) | [Examples](https://examples.flame-engine.org/#/) | [Website](https://flame-engine.org/)]
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### F#
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- 📚 [Awesome F#](https://github.com/fsprojects/awesome-fsharp) - Curated list of frameworks, libraries, software and resources.
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- 🎉 [Filament for Web](https://github.com/google/filament/tree/main/web/filament-js) - WebAssembly build of Google's 3D graphics library, Filament. [[Demos](https://google.github.io/filament/webgl/)]
- 🎉 [Neo](https://github.com/lo-th/neo) - Timeline for JavaScript. [[Demo](http://lo-th.github.io/neo/)]
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- JavaScript: Video
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- 💸 [Remotion](https://github.com/remotion-dev/remotion) - Create videos programmatically in React. [[Website](https://www.remotion.dev/)]
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- 📚 [Shadow Mapping](https://en.m.wikipedia.org/wiki/Shadow_mapping) - Shadow mapping and the techniques used to acheive it.
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- Volumetric
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- 🌎 [Threex Volumetric Spotlight](http://jeromeetienne.github.io/threex.volumetricspotlight/examples/basic.html) - Great example of volumetric lighting with Three.js. [[Source](https://github.com/jeromeetienne/threex.volumetricspotlight)]
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- Platformer
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- 📚 [2D Physics Games](https://www.gamedeveloper.com/design/how-to-create-2d-physics-games-with-box2d-library) - Using Box2D for water, ropes, gravity, lines, vehicles, etc.
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- 📚 [Basic 2D Platformer Physics](https://gamedevelopment.tutsplus.com/series/basic-2d-platformer-physics--cms-998) - How to create a physics system for a platformer.
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- 📚 [Ledge Grabbing](https://gamedevelopment.tutsplus.com/tutorials/basic-2d-platformer-physics-part-4--cms-26046) - Tutorial on ledge grabbing in 2D platformer physics.
- 📚 [Ropes in Contraption Maker](https://www.gamedeveloper.com/design/ropes-in-contraption-maker) - Implementing the physics of ropes in _Contraption Maker_.
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- 🆓 [Tiled](https://www.mapeditor.org) - General-purpose tile map editor for all tile-based games. [[Source](https://github.com/mapeditor/tiled)]
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### AI Assistants
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- 💸 [Coplay](https://www.coplay.dev?ref=github&utm_source=stevinz_awesome_game_engine_dev) - Multi-agent AI Assistant for all aspects of Unity game developement
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- 💸 [Unity Muse](https://unity.com/products/muse) - Unity's suite of AI products
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- 💸 [Coplay](https://www.coplay.dev?ref=github&utm_source=stevinz_awesome_game_engine_dev) - Multi-agent AI Assistant for all aspects of Unity game developement.
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- 💸 [Unity Muse](https://unity.com/products/muse) - Unity's suite of AI products.
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### Animation Software
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- 💸 [Cascadeur](https://cascadeur.com) - 3D animation software for physics-based character animation.
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- 💰 [Asset Forge](https://assetforge.io) - Create 3D models and 2D sprites using building blocks.
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- 🆓 [Blender](https://www.blender.org) 🔥 - Standard for open source 3D modeling. [[Source](https://github.com/blender/blender)]
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- 🆓 [Meshroom](https://alicevision.org/#meshroom) - 3D reconstruction, built with the [AliceVision](https://github.com/alicevision/AliceVision) framework. [[Source](https://github.com/alicevision/meshroom)]
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- 💸 [ZBrush Core](https://www.maxon.net/en/zbrushcore) - Simple and easy to use 3D sculpting tool.
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- 💸 [ZBrush](https://www.maxon.net/en/zbrush) - Simple and easy to use 3D sculpting tool.
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### Particle Tools
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- 💸 [Particle Designer](https://www.71squared.com/particledesigner) - Powerful particle effects editor designed for macOS.
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