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1 | 1 | # SUSTech Car Racing Game
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2 | 2 | ---
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| 3 | +# Features |
| 4 | +1. **SUSTech Campus Racing Map & UI** |
| 5 | + Race through a detailed and immersive map inspired by SUSTech’s campus. |
| 6 | + |
| 7 | +2. **Regular Racing Mode** |
| 8 | + Classic racing for speed enthusiasts. |
| 9 | + |
| 10 | +3. **Item Race** |
| 11 | + Use power-ups and items to outsmart opponents. |
| 12 | + |
| 13 | +4. **Electric Vehicles vs Security Guard (PvE Mode)** |
| 14 | + A unique player-vs-environment challenge. |
| 15 | + |
| 16 | +5. **Racing with Friends** |
| 17 | + Connect with your friends via local networks and have a race together! |
| 18 | + |
| 19 | +7. **Dynamic Weather & Time System** |
| 20 | + Experience realistic changes in weather (rain, fog, etc.) and time (day/night cycles) that affect gameplay. |
| 21 | + |
| 22 | +8. **Realistic Driving Experience** |
| 23 | + Provides torque-based control systems, realistic driving sounds, speed-up mechanisms, and drift mechanisms. |
| 24 | + |
| 25 | +9. **Advanced Track Design** |
| 26 | + User-friendly tracks for beginners and hidden shortcuts for strategic gameplay. |
| 27 | + |
3 | 28 | # Metrics
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4 | 29 |
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5 | 30 | 
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@@ -135,4 +160,4 @@ These large-scale Unity racing games are typically **not deployed online** as co
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135 | 160 | - Performance requirements for real-time rendering and input are best met by running natively on the player's device.
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136 | 161 | - Online deployment (such as via containers) is more suitable for backend services, not for delivering high-performance game clients.
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137 | 162 |
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138 |
| -As a result, both our project and other large Unity racing games are distributed as downloadable executables or through app stores, rather than being deployed online as containerized applications. |
| 163 | +As a result, both our project and other large Unity racing games are distributed as downloadable executables or through app stores, rather than being deployed online as containerized applications. |
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