You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: final-report-88.md
+30-1Lines changed: 30 additions & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -37,7 +37,36 @@ The project contains a total of **1,400** source files. The majority of these ar
37
37
### 3. Average Cyclomatic Complexity Number (CCN)
38
38
The project maintains a healthy average cyclomatic complexity of **3.4**, which is well within the recommended threshold (typically < 10). This metric measures the number of linearly independent paths through the code, essentially counting the number of different routes the program execution can take.
39
39
40
-
### 4. Other Metrics
40
+
### 4. Dependency Analysis
41
+
42
+
Our project's dependency structure reveals a well-organized architecture with clear separation between core systems. Our main functionality relies on the following **12** core dependencies.
43
+
44
+
-**Core Unity Dependencies**
45
+
The project properly leverages Unity's foundation frameworks:
46
+
- **UnityEngine**: Core engine functionality used throughout the project
47
+
- **MonoBehaviour**: Base class for Unity scripting, appropriately extended in our components
48
+
- **UnityEngine.UI**: Used for interface elements and HUD components
49
+
- **UnityEngine.SceneManagement**: Handles scene transitions and level loading operations
50
+
51
+
-**System Dependencies**
52
+
Standard .NET libraries utilized for fundamental operations:
53
+
- **System.Collections**: Used for core collection data structures
54
+
- **System.Collections.Generic**: Provides type-safe collections throughout the codebase
55
+
- **System.Text**: Utilized for string manipulation and text processing
56
+
57
+
-**Custom Component Dependencies**
58
+
Our project's custom architecture shows sensible organization around key game systems:
59
+
- **VehicleBehaviour**: Core vehicle physics and handling components
60
+
- **GameEffectUIManager**: Centralized management of UI effects and transitions
61
+
- **AICarPathFollower**: AI movement and navigation system for computer-controlled vehicles
62
+
63
+
-**Testing Dependencies**
64
+
The project maintains a solid testing infrastructure using:
65
+
- **NUnit.Framework**: Primary testing framework for unit tests
66
+
- **UnityEngine.TestTools**: Unity-specific testing utilities for play mode tests
67
+
68
+
69
+
### 5. Other Metrics
41
70
Additional code quality metrics show positive indicators for the project:
42
71
-**Project Scale**: 4,777 total functions with an average of 87.3 tokens per function
43
72
-**Function Size**: Average of 13.9 lines per function, indicating well-modularized code
0 commit comments