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Check permutation overlap/collision #5

@tdib

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@tdib

When queueing multiple moves such as R and L, they are put into a queue, and hence do not happen simultaneously. These moves can happen at the same time as the cubies are entirely unique across both movies, and will not affect one another.

This is primarily an issue with implementations of advanced moves like M, E, and S, which are each implemented using two moves and a rotation.

Screen.Recording.2023-08-16.at.4.53.16.pm.mov

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