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Make solving ignore rotations #9

@tdib

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@tdib

Naive solve currently reverses all moves in the history, including rotations.

The rotations could be ignored if the face of the permutation could be computed based on the rotation of the cube at that time.

E.g.
If the moves are U, x2, R,
then instead of performing the moves R', x2', U',
we can just do R', D

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