@@ -11,9 +11,10 @@ The purpose of this application is to learn and share how to draw using OpenGL l
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https://en.wikipedia.org/wiki/Wavefront_.obj_file
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- News (10 /04/2017)
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+ News (16 /04/2017)
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=================
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+ * Fixed #16 : Toogle point drawing + several improvements
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* Fixed #15 : Toggle rotating light + fixed wireframe colors
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* Fixed #14 : Camera movement improved
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* Fixed #13 : Fixed parsing of vertices
@@ -62,14 +63,15 @@ Features
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- OpenGL ES 2.0 API
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- OBJ format supported (wavefront)
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- - textures
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+ - calculation of normals
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+ - transformations: scaling, rotation, translation
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- colors
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+ - textures
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- lighting
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- - display of normals
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- - display of bounding box
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- - scaling, rotation
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+ - wireframe & points mode
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+ - bounding box drawing
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- object selection
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- - touch support!
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+ - camera support!
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- tap to select object
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- drag to move camera
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- rotate with 2 fingers to rotate camera
@@ -126,6 +128,15 @@ ChangeLog
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(f) fixed, (i) improved, (n) new feature
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+ - 1.2.10 (16/04/2017)
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+ - (f) #16 : Immersive mode is now configurable in the ModelActivity Intent: b.putString("immersiveMode", "false");
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+ - (f) #16 : Background color configurable in the ModelActivity Intent: b.putString("backgroundColor", "0 0 0 1");
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+ - (f) #16 : Fixed vertex normals generation (vertices were missing)
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+ - (f) #16 : Scaling is now implemented in the ModelView Matrix with Object3DData.setScale(float[ ] )
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+ - (f) #16 : Wireframe generation is now using the source data
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+ - (n) #16 : Implemented Point Drawing, like wireframe mode but only the points are drawn
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+ - (f) #16 : Removed trailing slash from parameter "assetDir"
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+ - (f) #16 : Access to ByteBuffers made absolute so there are thread safe (future fixes need this)
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- 1.2.9 (11/04/2017)
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- (f) #15 : Toggle rotating light
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