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refactor region filtering #1352
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Original file line number | Diff line number | Diff line change |
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@@ -130,6 +130,16 @@ var nodeFilterRandomValueGenerator = map[string]func(agg NodesAggregate) interfa | |
return nil | ||
} | ||
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runesList := []rune(region) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. seems like that's also duplicated from the code above? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. yes, it is duplicated same as CityContains and CountryContains filters for both nodes/farms. basically this snippet tries to get a substring of a random city/country/region from the aggregated values from the database, to pass it the filter and make sure it can search with any part of the value |
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a, b := rand.Intn(len(runesList)), rand.Intn(len(runesList)) | ||
if a > b { | ||
a, b = b, a | ||
} | ||
runesList = runesList[a : b+1] | ||
region = string(runesList) | ||
if len(region) == 0 { | ||
return nil | ||
} | ||
return ®ion | ||
}, | ||
"CountryContains": func(agg NodesAggregate) interface{} { | ||
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what does this block of code do?